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I've noted all 4 versions of Grink/Glonk/Brenn/Grenn in any part of Alice in wonderland tend to sometimes flee as sub-20% and sometimes they don't.
Is this due to a slight level variance of each spawn needing to be specifically set to flee or not? Please have this looked into. ---------- Another thing I noticed about the Forrest Pansys, my memory serves as yes the triggers would set off if you ran by, but they would not agro if you were invis'd. Also, they tend to hit a little harder than in classic, and they summon for green cons which is odd. http://planeofmischief.com/advice_column.htm | ||
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Last edited by solrokk; 12-03-2014 at 03:30 AM..
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