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A few months back when Sirken was asked why not give variance a shot on red99, he replied, "because non-variance promotes pvp; knowing the timer on mobs is supposed to bring more characters to fight for the raid bosses."
It is quite clear at this point that members of <Nihilum> zerg do not want variance to be put in because then it means their uncontested inflow of pixels would be jeopardized. It is also quite clear at this point that every other player not associated with Nihilum, is willing to give variance a shot here on red99. Why you ask? Because it opens a window of opportunity for other people and possibly new guilds (smaller or larger) to take down these raid targets as well. Nihilum has been successful for these few years because they operate under one main mechanic: bring as many people to the raid targets as humanly possible to secure these raid targets. People who have been on this server as long as I have know, these numbers have hit anywhere from 40-100+ players. Now let's take a step back and ask ourselves, "seeing these numbers from nihilum, is the beginning notion that GM Sirken spoke about, indeed valid? Under these circumstances and the current steady population, does non-variance promote pvp here on the RED server? the answer is simply NO. As it is currently it actually inhibits pvp. Causing this RED server limited to no fun at the higher-level pvp scene. Now after all that said, should we give variance a shot here on red99? The majority of THESE players would like to see it. It doesn't have to be permanent, but the results may shock the GMs. King Andis | ||
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Last edited by Andis; 07-24-2014 at 01:31 PM..
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