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#1
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![]() Okay guys, this is off topic, and dangerously close to being a Rant post (which I try to avoid). However I would be interested in your thoughts on what it is about modern MMO’s that drive old-time MMO’ers like us nuts. Alternately, I would be interested in specific features that you feel make a game great. My hypothesis is that we will have similar likes and dislikes given that we all know/love EQ and for the most part curse modern MMOs.
Ill start, and even if this thread goes nowhere, I think Ill still feel better for shouting out in despair and rage at the current gaming scene (okay… not really, but I am pretty perturbed by it all [You must be logged in to view images. Log in or Register.]) Things I dislike about modern MMO’s:
Now, there are a few things that I like about modern MMO’s, but it’s a short list:
I know this is a TL;DR for a lot of folks, and I apologize. I think we all secretly hope that the next great game developer will read our comments and take them to heart, but sometimes its worth venting for the sake of venting. | ||
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#2
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![]() The problem with modern MMOs is that they are single player games.
Don't need a wall of text for that. | ||
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#3
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![]() my only problem is they are not classic everquest.
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#5
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![]() lack of interaction.
hated sitting in orgrimar surrounded by 100+ other players ec style and no one knows anyone theres no chat or banter theres no emotes towards people. everyones just doing their own thing | ||
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#6
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![]() There tends to be more unique-looking items in the newer MMOs. Back in the day, most things just looked the same.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#7
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![]() I should add that the game that prompted me to collect my thoughts (per aptly described wall of text above) was ArcheAge. I had high hopes for the game until I read this:
"After reaching level 10, you can combine any three Skillsets to make a unique Class. You can swap Skillsets in and out to change Classes as often as you like, with no predefined path to follow. Experiment and discover Classes to fit any situation, and all with the same character!" Looking more and more like P99 is one of the last refuges for classic MMORPG gaming goodness. Its sad that the new generation of gamers is so ADHD and flaky that you cant put any real obstacles in front of them without them getting frustrated and cutting off their revenue stream to the game company. | ||
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#8
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![]() ITT: every orc hill group conversation ever
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#9
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![]() Too much in game information. This has lead to extreme player laziness and in some cases just outright stupidity. Good example. In Vanguard, you were given an in game map as well as a nice yellow shield above any npc's head who was ready to give out a quest. On top of that, they gave you a wall of text describing exactly what they wanted you to do. There was a tertiary feature just incase you couldn't keep up, they would add a nice little red dot on the map and a red line on your compass to let you know where to go.
There were certain quests in the game that gave only a very vague explanation, or a little bit of a riddle as to what to do next. Most of those quests didn't have the poi dot on the map. You should have read all of the complaints about how broken and impossible to complete those quests were. "I spent AN HOUR last night looking for that ground clickie!!! Please fix this quest!!" They were always my favorite quests to do and to find. Most people just can't put that much thought into something I guess. | ||
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#10
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![]() Quote:
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