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#1
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![]() I logged on to play my Nec in SK and hit a couple of cents with Engulfing Darkness and they were running at me instead of walking which was weird. So i brought my Druid there and snared them same thing happened so the snare speed is messed up on the cents.
Then decided to go to OT since they were messed up and the Rhinos are doing the same thing unless you hit them with fear and then their speed is the way it is suppose to be when snared.
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"A pint of sweat, saves a gallon of blood."
George S. Patton | ||
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#2
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![]() can confirm this.
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#3
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![]() WTB Test Server
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Escapegoat / Pharmakos / Madriax
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#4
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![]() Snare seems to be working as intended. But many mobs are just too fast still to begin with. The speed changes corrected some errors in speed calcs. Will work on getting them adjusted. Actually, been working on it, but there are a lot of mobs.
H
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Haynar <Millennial Snowflake Utopia>
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#6
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![]() Quote:
The Centaurs in SK were out running my pet with Engulfing Darkness on them when I was trying to kite them. Thanks for responding so quickly and your hard work. Greyhands
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"A pint of sweat, saves a gallon of blood."
George S. Patton | |||
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#7
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![]() I gotta go through each zone and adjust most mobs. Very tedious. And them centaurs were freaking fast. Sorry.
H
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Haynar <Millennial Snowflake Utopia>
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#8
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![]() Every mob appears to be moving quite a bit faster when snared now.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#9
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![]() Got most of speeds ironed out. Hoping can get updated in next day or so.
H
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Haynar <Millennial Snowflake Utopia>
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