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Old 02-11-2014, 02:16 PM
Nirgon Nirgon is offline
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Default Proximity Aggro

As a continuation of Kanras's work on some undead being able to train...

What's needed is for KOS npcs to automatically add you to their threat list if they are within range of you.

Best way to remember is anyone who ever raided knew you couldn't be sitting on a pull.

Or

Knowing when it was safe to accept a res (no pull in camp). This was because if you accepted a res with a pull in camp, you would likely get instagibbed by the mob because it would pick you up on low hp aggro.
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Old 02-11-2014, 02:19 PM
heartbrand heartbrand is offline
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no prox aggro is the biggest LOL of all of p99 currently
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Old 02-11-2014, 02:25 PM
maximum maximum is offline
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There should already be a bug post on this "trains proximity aggro".
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Old 02-11-2014, 02:28 PM
Nirgon Nirgon is offline
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I know we touched on it with the undead training but.. never saw anything else. We've brought this up but never saw its own thread. Figured with Haynar coming up big lately I'd get something fresh rolling.
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Old 02-11-2014, 02:35 PM
heartbrand heartbrand is offline
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I mean currently, as long as a mob has someone on it's aggro list, I can stand under phara dar for example spamming hug and will never be on the aggro list.
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Old 02-11-2014, 02:37 PM
Colgate Colgate is offline
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bard song aggro def very wrong on this server

distinctly remember on live if one of my songs ticked on whoever had mob aggro, was pretty hard to pull it off of me

right now bard songs don't do shit in terms of aggro on this server; aggro seems fucked in general
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Old 02-11-2014, 02:38 PM
Iumuno Iumuno is offline
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As far as I remember, the current p1999 implementation is correct. Back on live, if a mob was engaged, it didn't generate proximity aggro anymore. Undeads and AoE mobs may have been different.
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Old 02-11-2014, 02:42 PM
Nirgon Nirgon is offline
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On raid mob pulls, we had to stand.

Extremely evident when we would pull Vindicator and people would be not paying attention or just didn't stand... they would get the splat treatment.

Vindicator certainly is not undead [You must be logged in to view images. Log in or Register.].


Also, infinite times we can remember (if we played on live) saying "safe to accept res?".


Colgate make separate thread for bard song threat!

Heartbrand, let's please keep the peanut gallery out of this but I think your acknowledgement is appreciated. It is an important game mechanic.
Last edited by Nirgon; 02-11-2014 at 02:44 PM..
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Old 02-11-2014, 03:51 PM
Sundawg Sundawg is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
What's needed is for KOS npcs to automatically add you to their threat list if they are within range of you.

Most mobs do/did not do this. I tested this on several kinds of NPCs on EQmac when this and the "train mobs over others/undead agro" came up before.

For example on Sand Giants (which would peel off on bystanders i.e. "undead agro" if the person training them was out of melee range) there was nothing a 2nd person could do to gain "proximity agro" on that giant (so long as the first person to gain agro stays in melee range of the giant). Including sitting down under the giant for minutes at a time while it fought the first person (who then would go zone, and said giant would wander off on his merry way).

So I think it comes down to deciding which NPCs had the ability to add in-agro range players to their hate list when they are already agro on someone else. Do you have any specific examples? Examples of NPCs who would "scan the area" even if already engaged, and add nearby bystanders to their agro radius?
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Old 02-11-2014, 04:03 PM
Nirgon Nirgon is offline
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I will state for the record I'm sure on all the planar mobs / Derakor the Vindicator for starters.

An incomming raid mob meant everyone had to be standing or it would just ping pong (yeah this is good for business...) and 1 shot the sitters.

Constantly people would res into plane of fear during a pull and get 1 shotted on pug raids.

Though similar, I don't think these mobs had the same behavior as undeads training. Undead I think would train (transfer on to someone in their way) no matter what damage/threat was done to them. Regular mobs would just add you to their list and decide accordingly based on their current list of threat values.

I might even go as far to say this applied to all mobs that scowled. I know that is a stretch but I can't think of a single raid mob or pull where someone could just sit there through it the whole time and not get smacked for sitting.

Getting rezzed in and killed by scowl mobs should be something people remember, same with having to stand when shit was inc.
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