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Old 01-28-2014, 12:13 AM
Solb Solb is offline
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Default Mages: Useful in raids, or not so much?

Working on my magician now, how are mages on raids? Too many? Not enough? Doesn't matter? Just curious of your opinions.
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Old 01-28-2014, 12:44 AM
goshozal goshozal is offline
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Memorize summon mod rod, memorize coth, buy 6 bags of pearls. Good to go.
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Old 01-28-2014, 04:32 PM
diplo diplo is offline
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not enough mages on both servers.

You will be a CoH bot, mod rod bot. if you're lazy and bad with your pet your guild will prolly tell you to pretend to be a wizard.
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Old 01-28-2014, 04:50 PM
yaaaflow yaaaflow is offline
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Quote:
Originally Posted by diplo [You must be logged in to view images. Log in or Register.]
not enough mages on both servers.

You will be a CoH bot, mod rod bot. if you're lazy and bad with your pet your guild will prolly tell you to pretend to be a wizard.
Yeah, this pretty much sums up why there aren't enough mages for raid guilds. There's certainly enough high level mage accounts, but raiding as a mage is so damn boring that they all either quit playing or switch to a class that gets to take part in raids and just leave their mage as a coh bot.

Edit: it's not like the guilds are jerks that insist on mages doing boring shit, it's that mage nukes are resisted by nearly every raid mob and they don't have much other utility value for them to do anything but be mana batteries for more useful classes.
Last edited by yaaaflow; 01-28-2014 at 04:54 PM..
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Old 01-28-2014, 05:37 PM
diplo diplo is offline
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I used to 1hb with an RoA for some DPS, but even that got boring after a while.
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Old 01-28-2014, 05:43 PM
Uteunayr Uteunayr is offline
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Jumpy Robe + Rod of Annihilation. Go. [You must be logged in to view images. Log in or Register.]
  #7  
Old 01-28-2014, 08:29 PM
Tecmos Deception Tecmos Deception is offline
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Why is mage considered more boring than a wiz? You don't have lures, but regular nukes stick decent on Kunark targets anyway most of the time don't they? Resist debuff to help out on charms or take some load off of shamans (time the unresistable debuff from mage with a sini from a shaman shortly after?), coth pullers and whatnot, mod rods, nukes for bosses, pet to keep you somewhat occupied, handing out summoned booze and fireworks and shit.
  #8  
Old 01-28-2014, 08:49 PM
Tuljin Tuljin is offline
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^^^

the only targets mage nukes dont stick to are lvl 60+ bosses, all other mobs they stick fine. mage pets kick ass and they have awesome utility esp with debuffs, coths, and modrods. i think the issue is there are several caster classes who generally dont really get out into dangerous dungeons much, mage being one of them ./
  #9  
Old 01-28-2014, 10:58 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Solb [You must be logged in to view images. Log in or Register.]
Working on my magician now, how are mages on raids? Too many? Not enough? Doesn't matter? Just curious of your opinions.
Every non-melee class is fairly boring on raids.

Take what your class does well - not just okay but WELL - and do it repetitively until the raid is over.

Kind of an oversimplification but pretty close to reality.
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Old 01-29-2014, 11:58 AM
Solb Solb is offline
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Thanks for the responses!
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