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Old 01-13-2014, 11:27 AM
Tecmos Deception Tecmos Deception is offline
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Default Raiding wizards

So I have a wiz I'm trying to get to 60 so I can be more productive on dragon kills than I would be with Tecmos, but I'm a total nub with the wiz and neither do I remember seeing threads about this nor has been considerate enough to write an awesome wizard guide (like Loraen's chanter guide!) [You must be logged in to view images. Log in or Register.]

What's the best way for a wiz to burn dragons/gods/VS/etc?

I assume that OOMing isn't really an issue even wearing resist gear, and that it is basically impossible to spam sunstrike without pulling aggro, meaning lures are the best bet for dealing damage while ensuring that I don't have any wasted aggro due to a resist?
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Old 01-13-2014, 11:39 AM
Swish Swish is offline
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1 cast on each trash mob if you can, and always save at least 50% mana for an emergency to burn stuff down...and definitely lures on the big stuff! [You must be logged in to view images. Log in or Register.]
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Old 01-13-2014, 12:15 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
So I have a wiz I'm trying to get to 60 so I can be more productive on dragon kills than I would be with Tecmos, but I'm a total nub with the wiz and neither do I remember seeing threads about this nor has been considerate enough to write an awesome wizard guide (like Loraen's chanter guide!) [You must be logged in to view images. Log in or Register.]

What's the best way for a wiz to burn dragons/gods/VS/etc?

I assume that OOMing isn't really an issue even wearing resist gear, and that it is basically impossible to spam sunstrike without pulling aggro, meaning lures are the best bet for dealing damage while ensuring that I don't have any wasted aggro due to a resist?
Well, I think it depends on the god or dragon but from my experience it's best to use Lure of Ice. Exception is to any boss/god/dragon that is either a)weak to fire resistance or b)exceptionally resistant to ice spells. A quick breakdown of the 2 spells v. each other:

Sunstrike
Let's say in a fight you cast sunstrike 7 times. You spam it so it takes 62.5 seconds, mana cost 3150. Damage done is 11305 if there are no resists.

Lure of Ice
Cast in a fight 10 times, takes 3200 mana, 65.25 seconds, does 8250 damage.

In both cases, mana cost and overall time to cast them is about the same. However, Lure of Ice will be more consistent damage and generate less hate. Against relatively low level mobs where resists arent really an issue, sunstrike is obviously better. But if sunstrike is resisted fully 2/7 times (or partials that add up to 2 full) then the same wizard casting sunstrike would do 8075 damage, which is less than the wizard who casted Lure of Ice. I find that many of the mobs you are talking about will resist either close to or more than 2/7 sunstrikes.

Depending on who you're raiding with, you'll want to wait until mob is between 50-70% probably to start nuking, depending on who or how many you're with, just want to make sure you're not taking too big a % of the NPC's hate.
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Old 01-13-2014, 12:37 PM
Tecmos Deception Tecmos Deception is offline
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Hmm, ok.

I assume concussion resists frequently on most raid bosses? (How much of a difference do tash+malo make?) Or would it be worth trying to get off a lure as soon as I think I can do it without pulling aggro, then firing off a few concussions while I wait for mob to drop down to 60-70% before spamming lures for the remainder of the fight?

I need to harass Sak about aggro numbers on mallet charges and his procs and set up GTTs for said procs or something to help me figure out when I can go apeshit.
Last edited by Tecmos Deception; 01-13-2014 at 12:40 PM..
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Old 01-13-2014, 12:41 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Hmm, ok.

I assume concussion resists frequently on most raid bosses? (How much of a difference do tash+malo maek?) Or would it be worth trying to get off a lure as soon as I think I can do it without pulling aggro, then firing off a few concussions while I wait for mob to drop down to 60-70% before spamming lures for the remainder of the fight?

I need to harass Loraen about aggro numbers on mallet charges and his procs and set up GTTs for said procs or something to help me figure out when I can go apeshit.
Concussion won't land on boss mobs. Even with tash + malo you're lookin at probably a 99% resist rate.
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Old 01-13-2014, 01:26 PM
Tuljin Tuljin is offline
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lure of ice is really the way to go on all white-con and above mobs on raid. sunstrikes land pretty well on non-boss mobs generally, tho you will sometimes get full resists and partials fairly often. if there is a mage on raid that is casting mala it makes sunstrikes WAY better on trash mobs, also make sure to hit them with the flux staff before shooting the sunstrike. this is really for sky mobs vs. hate and fear mobs.

concussion works on trash mobs but doesn't land on bosses at all. it really doesn't matter because if you start to cast at 70% on a trash mob you won't get any agro, even if you get 2 nukes off. it isn't a horrible idea to drop a concussion after the first nuke, but it really will only matter on a very small raid. concussion is really awesome in dungeons in groups but not so much for raid. bosses won't agro you if you start spamming when they're between 50-70%, and ive lived many times when a boss agros me when hes down to his last bit of health thanks so some awesome quick heals and torpor haha

an example of needing sunstrike on raid vs lure of ice is to quickly burn down a spite golem in fear thats running at 20% so he doesn't gate, gotta time the nuke just right so it lands right after he dips under 20. thats an instance of needing that extra damage over the lure.

if you sit between casts for a tick you will rarely burn down your whole bar on bosses. i play with low int/mana pool for a wiz and i don't always find myself burning my whole bar down even on raids with 10-12ppl
Last edited by Tuljin; 01-13-2014 at 01:30 PM..
  #7  
Old 01-13-2014, 01:30 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I need to harass Sak about aggro numbers on mallet charges and his procs and set up GTTs for said procs or something to help me figure out when I can go apeshit.
http://wiki.project1999.com/Sakuragi%27s_Warrior_Guide

Has my best guess for those numbers. Mallet's should be 600-700 hate each I think.

Also I don't think you can set up GTTs because mostly the procs will be resisted, although I suppose you could watch for the casting animation.
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Old 01-13-2014, 01:33 PM
Raavak Raavak is offline
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Save Concussion for Velious.

Lure of Ice is going to be your main DD spell on boss mobs. Notable exceptions exist.

Wear maximum resist gear for most targets (once again notable exceptions exist). You will be waiting for an assist call and then chain nuking until the target is dead. Most likely you won't need a full manabar. Positioning and facing are important and should be organized to take advantage of push.

Things in VP get slightly more involved, but nothing like in Velious.
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Last edited by Raavak; 01-13-2014 at 01:38 PM..
  #9  
Old 01-13-2014, 01:42 PM
Velerin Velerin is offline
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On live, concussion works regardless of whether it said the mob resisted or not. Not positive if it was always like that or changed later. Doesn't seem to work that way here.
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Old 01-13-2014, 01:49 PM
Raavak Raavak is offline
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There is an argument to whether it works or not. There might be something to the fact that if you are casting it you are not casting a hate inducing spell. Who knows. If you are killing a boss mob your tank probably has it mallotted anyway and you just go to town.

If you are killing trash, just time your nukes and don't expend much mana, because you don't want to be caught OOM when its time for to engage the boss. If the raidleader says "are we ready" for the boss and you say "lom" then you did it wrong. Leave the dumps and manasticks for the clerics.
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Last edited by Raavak; 01-13-2014 at 01:51 PM..
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