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#1
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![]() Anyone know if there's any proof, or any formula for if/how wisdom effect on crafting skill increases?
I wasn't sure where to post this, hope it's the right place! | ||
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#2
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![]() Quote:
I don't think they put in stat based tradeskillups until later, str blacksmithing int research etc etc | |||
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#3
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#4
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![]() Stats and Tradeskills
Stats, and how they impact tradeskills, have been the subject of much debate, pet theories and urban legend. Over the years we've received several conflicting/changing reports on the effect of stats when tradeskilling. Here is the most recent information we have. The basics INT & WIS whichever of the two is higher will affect skill increases when practicing any tradeskill. The higher either your INT or WIS is, the greater the chance you have for a skill gain while tradeskilling. CHA higher charisma, along with faction, will affect your buying and selling prices with merchants. Exceptions to the above Smithing skill increases for smithing are determined by INT, WIS or STR, whichever is higher. Fletching skill increases for fletching are determined by INT, WIS or DEX, whichever is higher. Poison Making skill increases for Poison Making are determined by INT, WIS or DEX, whichever is higher. While tailoring has been mentioned several times as needing DEX, at last check it was still not implemented. A specific quote from Tanker, SOE Dev Quote Originally Posted by Tanker Here's the list guys: Quote Originally Posted by Tanker Smithing - STR Fletching - DEX PoisonMaking - DEX END OF LIST <<-- note, there are NO more tradeskills that have alternate attributes. Stats have no impact on your chance of success or failure on the combine when practicing tradeskills. (Only your current skill is supposed to impact your chances of success or failure when creating an item.) What the stat will affect is your chance to get a skill up on a failure. The paraphrased quote is "You have up to 100% greater chance of a skill up on a successful combine than you have on a failed combine. Your stat will 'mitigate' the difference between a failed combine skill up and a successful combine skill up." What this means to us is that it increases your chance of a skill up on a failed combine (not a successful combine) Since we fail fairly often on combines, it will increase the overall chance of skill ups over many combines. You can see a calulator at http://www.eqtraders.com/calculators/main.php Yes, this is subject to change/debate, but until otherwise corrected by SOE itself, this is the latest official word we have on the subject. (as of April 14th 2004) Best could find for you, i dont know beyond items with mod like smith hammer from seru blabla and the luclin TS revamp this is valid. | ||
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#5
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![]() again I believe that was added later but I can't guarantee that's how it works here.
I know I did poison making on my rogue with dex potions from my shaman and it still took Fing ages. | ||
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#6
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![]() See above, hes got it correct.
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#8
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![]() thx for the info either way
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#9
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![]() INT or WIS - whichever is higher, affects tradeskills.
STR for smithing DEX for fletching This has been true on every 'classic' server I've played. Not sure about poison making. Keep in mind that STR/DEX are just additives - if int/wis is higher, it uses that. Want to try it out? I have a spreadsheet. It's for JC. The formulas aren't that complex, but they do have some complexity. https://docs.google.com/spreadsheet/...Wc&usp=sharing Go here. Hard tradeskills have difficulty of 4. Others have 2 or 1, I suggest you look it up. Put in your main stat (INT/WIS or STR/DEX for the others) and then your skill level. While the pricing information is not valid, all the trivials are still true, as is the chance to skill up and successfully make an item, assuming you have the right difficulty in there. | ||
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#10
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![]() http://wiki.project1999.com/Statistics
^ describes each classic stat and its effects. Quote:
__________________
Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | |||
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