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#1
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It has been reported there should be procmod on any item prior to Luclin.
This was discussed in a non-bug forum thread here: http://www.project1999.org/forums/sh...d.php?t=125040 If there are no classic objections, I'll be making this change for next patch: Quote:
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#2
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Ugh, thought Kanras set all procrates to 0 a long time ago ;/
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#3
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Someone make up a bunch of old zam posts that show a huge proc rate bonus for OT hammers please.
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#4
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Fixed, pending update.
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#5
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What exactly does this mean?
Items currently have different proc chances, but pending patch all will have the same proc rate? | ||
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#6
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Quote:
sorry i need to l2readingcomprehension i guess | |||
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#7
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so the fix is going to make the listed items proc less right? just wanted to make sure of that
__________________
60 Woodelf, sometimes Dark Elf Warrior
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#8
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Any chance of posting what the current bonuses were just for reference's sake? Would be nice to know what is going to be taking a hit!
__________________
Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | ||
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#9
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Quote:
Quote:
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#10
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I believe it means exactly that.
In other words, most items have the standard formula for determining how often you proc. But currently, the provided list of items have a modifier in the item that makes them uniquely proc more (or less). Nilbog is removing that modifier from the items listed and making everything have the standard proc mod.
__________________
Stinkum's Greatest Hits:
In Defense of the Paladin In Memory of Cros Treewind The Top 4 Most Depressing Facts about the Titanium Client | ||
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