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#1
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In an effort to muddy the waters even more, I thought I'd throw out one more potential way of dividing the teams for discussion, essentially the way EQ2 worked.
In that game it was a bit easier because it was essentially Freeport (evil) vs Qeynos (good) but I think we could make it work here. The biggest difference was your could switch teams through a very involved and time consuming quest. This created two distinct things on EQ2 PVP: 1. The ability to switch teams, although not easily 2. A third faction of people in between. Essentially they had started the betrayal quest but had not finished it. Basically, good and evil teams could attack the neutral "in between team", but not their own team. Neutral could attack themselves and both other teams. Neutral lost access to both cities as they didn't officially belong to either side, but had the advantage of being able to attack ANYONE. Any thoughts on if this has any potential application to T99? Obviously some heavy modification would be needed, but I thought it would be worth bringing up. | ||
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#2
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i miss eq2 pvp
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#3
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theres a reason 120 to 10 people wanted hard coded teams. Switching teams and shit? Come on, man.
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#4
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i brought this up today but still not classic and bad.
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Current Games:
Naw | ||
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#5
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You can't do that here. All PvE is trivialized. This would be an exact clone of the current system. Allowing members from Azrael and Nihlium to switch sides.
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#6
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well Pvp before battlegrounds
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#7
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There were a lot of pretty negative implications for switching. It wasn't a choice you made at 2AM after you raged over not getting a loot drop or something.
If we do some sort of token system or leaderboard/ladder those could be reset. You could keep negative faction so you'd have to grind faction back, as on SZ you'd lose faction to barbarians pretty much access the board if you pk'd one for example. I just see it fixing a couple issues (but possibly creating a lot more?). For example a paladin could betray and go evil but have a rough go of it, lacking access to guild trainers, spell vendors, etc. But that's a way to get all teams all classes. The neutral team becomes essentially a "pirate" faction. Maybe choose a shitty place and make it a bucaneers den type of area where that is the only place they have banker/merchant access. | ||
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#8
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There should definitely be a FFA team that doesn't have all of the luxuries of the other teams.
Been suggested.
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