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#1
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![]() Greetings,
Just joined P99 and after trying a couple ranged classes for something new, realized I much prefer plate dps/tanking (played a war main on tunare and SK on prexus from 99-03). Guess old habits die hard.... Been creeping the forums this morning digging up info on all 3 tank classes and am struggling to decide. Trying to avoid an alt, and just want to focus on one. Already I'm leaning towards war as I actually like being gear dependent and group dependent.....but I do play nights and might only have an hour or 2 sometimes to play, so soloing would be nice. Any thoughts on server needs? What are gear prices like? Easy for a war to stay somewhat current, or at least decent enough to get by? Is paladin dps as bad as I'm reading? I've never gotten a class to 60 on live, may main made it to 57 (war) and alt sk hit 52 (Troll)....so the XP penalty may be a factor. I would like to complete my epic (goal of mine) and realize the paladin of the 3 is easiest. How tough, or bottlenecked is war/SK? Any help is appreciated folks, thanks! | ||
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#2
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![]() Bards, rangers, and monks can also tank just fine in a lot of small, high dps groups. When I'm duoing on my shm, I don't notice much of a difference between various melees in terms of survivability.
I wouldn't go warrior. Bad at initial aggro grab, and bad at pulling. Pally gets stuns and root, SK gets FD and snare. Both grab aggro fast, and both are reasonably inexpensive to gear. SK get an insta-cast self-invis clicky, which you won't be able to afford for a while, and pallies get an exp res at endgame. Personally, I'd roll a bard and just build your own groups as you go. You can make a solid duo, trio, or bigger with just about any combination of classes, you can solo kite entire zones if you want, etc. There are all sorts of places where pulling quickly and safely is much more important than actual damage mitigation. You can amaze everyone with your l33t bard tanking skills. | ||
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#3
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![]() If being a tank is your goal and server need is a concern id go war. I pulled and tanked on my war with crap gear from level one even into the 50s. Was soloing for exp with decent efficiency into the 30s and with bad efficiency even at 59. Agro issues can easily be overcome and no one ever complains about inviting a war tank to the group because of an exp penalty. In fact for most warrior races you bring a bonus. For more info see Sakuragi's warrior guide on the wiki. Of note is all the cool spell clickies you have access to down the road.
Several guilds on the server can help you complete the warrior epic. The big bottleneck is the green dragonscale which can also be bought for considerable plat. There isn't really a "need" for paladins on the server. Sks can do some cool pulling/training on raids at high levels but there WILL be times when groups shun you as a hybrid due to your xp penalty. That said sks and pallies can make raid trash clearing more efficient with snap agro but are usually delegated to a crappy dps role anyway since there are usually warriors around to tank adds. For gearing your war focus on hp>ac then stam and other stats like str and dex. In reality gear is largely irrelevant for levelling in groups. Haste and weapons will make the biggest impact so try to save up for an fbss and something like dual lammies. Yak clubs are cheap and arguably the best bang for you buck tanking weapons from 37-50 and by then you should be making couple hundred pp per hour on average even in kc. A suit of bronze transitioning into crafted will serve you well along side some 5ac 55 hp rings. | ||
Last edited by Elements; 11-29-2013 at 04:19 PM..
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#4
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![]() Quote:
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#5
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![]() Quote:
__________________
Pint
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#6
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![]() my warrior was my first char on the server. it went okay... luckily a lot of generous people helped me out with gear early on.
i recently started a paladin on red, though, and its my first paladin. gotta say -- paladin is really fun. [You must be logged in to view images. Log in or Register.] if you got a warrior and an SK both towards 60 back in the day, maybe give paladin a shot for change of pace? edit -- also, imo paladins are the best soloers of the three, if that is a concern if yours. since mana regenerates way quicker than HP, paladins' heal spells greatly reduce downtime. plus the Lull/Soothe line makes it possible to (slowly) solo dungeon crawl.... way more efficiently than FD splitting on an SK.
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Escapegoat / Pharmakos / Madriax
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Last edited by pharmakos; 11-29-2013 at 06:17 PM..
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#7
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![]() I'd go warrior if I were you man, seems like that's what your looking to play
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#8
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![]() Paladin all the way. Your a freaking tank that can HEAL your self. That's right, I said you can heal your self! Way less downtime than a warrior and pretty close to the same except you get spells. I played Paladin as my first toon on this server and I haven't had a problem with anything! Almost level 42 as I type this.
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BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | ||
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#9
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![]() I think paladin gives you a lot of room to stand out if you're creative with your gameplay. You can pull, tank, root, off-heal, stun lock and once you get 45 can mana-free heal between pulls (albeit slowly).
With an untwinked warrior, you will struggle with agro. Even a well geared warrior is praying for RNG or asking casters to root at the start of a fight. However, you have potential to do way more DPS than the others and at the very top end of gear/progression warriors are better tanks for both raids and groups.
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<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | ||
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#10
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![]() as a paladin you can lull, sword and board/stun caster mobs, root and peel mobs during pulls, and heal yourself and others (also with lay on hands).
from my experience it seems most casters are unfamiliar with the eq 101 of rooting off/peeling multiple mobs as the puller brings them to camp and on my paladin i just take care of it myself. i also played warrior a bunch and, despite being vicious, i was always thinking to myself "man i wish i had some magical powers" while i'm getting beaten on by 3 mobs and the casters in the group are frightented to get any type of agro at all and aren't instantly casting root the second they see multiple mobs coming to camp lol paladin gear is super cheap and the dd stun proccing sword of morning is an excellent weapon. at high lvl you get DA and 90% rez which is awesome. if you are a skilled player that can interrupt casting mobs and you are good at tanking/mob placement you can really shine on paladin. despite the proven lower numbers of DPS etcetc vs a warrior, you can contribute to your group in other ways by saving your healer mana by knocking out nasty spells and using blind and stun to help your party members who manage to get agro. really paladin has way more options when it comes to keeping yourself and a dungeon group alive. no matter how much damage you deal, the 15-45 minute stop in xp bar movement when shit hits the fan cannot be made up for. i also dont like the feeling of being completely helpless when i pull a few mobs and the (usually) not-so-good casters in my group aren't properly rooting mobs for me so i can peel them. despite what the sperglords/neckbeards say, eq is about way more than dps and number-crunching!! | ||
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