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  #1  
Old 10-08-2013, 10:26 AM
Technique Technique is offline
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Default Vial of Swirling Smoke - 3 seconds

This change should be reverted, for at least three reasons:
  1. It's simply common sense that this Courvoisier of EQ consumables should be differentiated from the easily farmed Lizard Blood Potion.
  2. Currency sinks are always needed in a game with a faucet that's constantly running.
  3. Returning the Vial to its classic state will preserve and even enhance the shit-talk between all parties present for the quaffing of a gate pot, a tradition that will surely be lost if no means of instant escape (excepting zoning) remain ingame.
I leave you to contemplate these points and trust that you'll come to realize that adding a cast time to a ~1000pp single-charge item was an overreaction.
  #2  
Old 10-08-2013, 10:29 AM
HippoNipple HippoNipple is offline
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The economy is already fucked. Prices for items on red cost 2x as much as they do on blue but the transfer rate from red to blue is 4 to 1 in favor of blue for some reason. These 1k potions aren't going to fix or hurt the economy, it is already a joke. These potions ruin pvp.
  #3  
Old 10-08-2013, 10:58 AM
Dullah Dullah is offline
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I wont say I disagree with your sentiment concerning gatepot, but its kind of moot. Having the ability to instantly bail on pvp at any time without recourse has never made for better pvp, so I support the change.

The two changes that I take issue with or think need to be modified further would be golem wand (offensive clicky) not being made pve only like all the other offensive clickies, and soulfire not given a cast time. Soulfire is still going to be an item that all paladins will keep all the time due to the ease of the quest, and many players will likely roll paladin just for this ability to insta CH in pvp. Soulfire needs to have a cast time (at least 4 seconds) to keep it from throwing the class out of balance and being a detriment to meaningful pvp.
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  #4  
Old 10-08-2013, 11:03 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Having the ability to instantly bail on pvp at any time without recourse has never made for better pvp, so I support the change.
Agreed, not sure why people are so upset they cannot instantly get away in pvp? Maybe stop putting yourself in situations where you can't channel a 3 second cast and you won't get yellow texted.

Instantly getting out of pvp is blue as fuck, i wish they would fix zone plugging as well tbh.
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Old 10-08-2013, 11:07 AM
HippoNipple HippoNipple is offline
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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
stop putting yourself in situations where you can't channel a 3 second cast. tbh.
I think this was more geared towards classes that can't channel.... I don't think casters are too worried about the change.
  #6  
Old 10-08-2013, 11:31 AM
compulsion compulsion is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
I wont say I disagree with your sentiment concerning gatepot, but its kind of moot. Having the ability to instantly bail on pvp at any time without recourse has never made for better pvp, so I support the change.

The two changes that I take issue with or think need to be modified further would be golem wand (offensive clicky) not being made pve only like all the other offensive clickies, and soulfire not given a cast time. Soulfire is still going to be an item that all paladins will keep all the time due to the ease of the quest, and many players will likely roll paladin just for this ability to insta CH in pvp. Soulfire needs to have a cast time (at least 4 seconds) to keep it from throwing the class out of balance and being a detriment to meaningful pvp.
Agree completely. Paladins are already in a good spot PvP wise, keeping the SF CH will just make them flavor of the patch. It won't make PvP better when you see a player and know that unless they are afk, it will take a small group to bring them down.

As for the purchased gate pots, why not drop their price down to 500pp or something and keep the cast time as is or increase it. It is an expensive option, but it might let melees set themselves up in smart places so they can get around without begging for ports for an hour.

Overall, the cast times and items can be changed depending on the response. If the resists end up being adjusted, I don't see why something like say a conflag wand wouldn't be completely reasonable in PvP with a 4 sec cast time. There is a huge difference between a player hitting you with 2x golem wand charges, 3x conflag wand charges and a pillar of frost with instant wands vs cast time wands. Same thing with trak tooth. It wouldn't be so game breaking with a 6+ sec cast time. Certainly with the way root resists now work, the wooly spider net having a 1.5 or 2 sec cast would seem reasonable as well.
  #7  
Old 10-08-2013, 11:37 AM
Alecta Alecta is offline
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The only thing I would note is that targeted detrimental clicks have two options:
1) Disable them against players and leave them unchanged PvE.
2) Add a cast time in PvP and PvE.

For beneficial clicks (heals, ports, etc), we can only add cast times.

If there is a consensus on what to change, we can definitely revisit the items on R99 and carry those changes over to T99 (whenever that happens).
  #8  
Old 10-08-2013, 11:53 AM
Technique Technique is offline
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Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
2) Add a cast time in PvP and PvE.
Since those detrimental clickies are rarely used in PvE in the first place, whether they have a cast time or not is practically irrelevant in that respect.
  #9  
Old 10-08-2013, 12:00 PM
Lionfish Roundup Lionfish Roundup is offline
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lizard blood should have the cast time since its free

the 1k gate pots should always be instant, if someone gonna burn 1k they get to poof. Period
  #10  
Old 10-08-2013, 12:02 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Agreed, not sure why people are so upset they cannot instantly get away in pvp? Maybe stop putting yourself in situations where you can't channel a 3 second cast and you won't get yellow texted.

Instantly getting out of pvp is blue as fuck, i wish they would fix zone plugging as well tbh.
The only problem with removing zone plugging is its too favorable to casters that can just gate or port away at any sign of trouble or unfavorable numbers. Melee are just screwed.
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