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#1
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![]() On the Necromancer class page, someone added a chart to show the differences in Iksar and non-Iksar regen, with verbiage that strongly recommends Iksar over any other race option for Necromancer.
I've even been told in game that I should re-roll (I'm mid-level) to Iksar before I waste too much time leveling the wrong race, and that Demi Lich is unusable by non-Iksar because it does too much damage. I find these assertions questionable. So I decided to do the math. Using the numbers for regen on the chart on the Necro class page, I determined how often an Iksar would need to cast Bond of Death to stay healed (at 60, using Demi Lich non-stop), versus another race. Then I calculated how much more mana per minute a non-Iksar would spend staying healed with Bond of Death. Assuming you never reach full health or full mana, Demi Lich never drops, and that Bond of Death and normal regen are your only means for healing, Iksar regen equates to about 4 mana per tick while standing and 5.5 mana per tick while sitting. In other words, an Iksar will have the mana to cast one extra DoT every ten minutes instead of casting Bond of Death, given the listed assumptions. Assuming one casts Pyrocruor (and it runs for the full duration), the Iksar is able to do an additional 1278 damage every ten minutes (1978 total damage, minus 720 damage for Bond of Death). This advantage is diminished, or even completely negated, in camps with enough downtime to reach full mana, or when healed by an outside source. This also assumes that the Necromancer never casts a direct damage lifetap. I then broke down the level ranges by which Lich spells and which Lifetap over Time spells are available. Here's my chart: https://docs.google.com/spreadsheet/...ZYmNBTmc#gid=0 I would love to know if I'm missing something. | ||
Last edited by crkhobbit; 09-16-2013 at 04:14 PM..
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#2
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![]() After going through all this trouble, I realize that the difference in mana is even easier to discern by comparing the difference between racial regen rates to the hpm efficiency of the given level's lifetap.
A non-Iksar takes an additional 8 damage per tick. Bond of Death heals 2 life for every 1 mana. Therefore 4 mana per tick is needed to offset the difference in health loss while standing. | ||
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#3
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![]() A necro with Lich on will regenerate 20 mana/tick standing, so that 4/tick is a 20% increase. The same necro will regenerate 40 mana/tick sitting, so that 5.5 mana/tick is a 14% increase. Obviously that doesn't mean non-iksar necros are trash, but I imagine that if FT4 items started dropping off of Trakanon they would be going for 1 million pp or more. The good news is that if you ever get the lifetap stick from VP you won't care!
edit: also one problem with your math is that Bond of Death is a net of 60 (assuming lich is on). That means you have to be 500HP under your max before you cast to get the full benefits. If you have a cleric then w/e, but if you are solo that may mean running around with under 1000HP . . . which can be a little risky.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 09-16-2013 at 04:17 PM..
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#4
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![]() Quote:
Edit: Actually, this looks to be an argument for the non-Iksar because less of a health deficit is required to get the full benefit of the Bond of Death. So either the Iksar goes lower on health, or he gets less benefit from his Bond of Death. I.E., his lifetaps are either less efficient or more risky, yet he still needs to cast them. | |||
Last edited by crkhobbit; 09-16-2013 at 04:54 PM..
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#5
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![]() I'm obviously not contesting that there is a mana advantage, or that a mana advantage is good.
I'm contesting the perceived assertion that Iksar is the only viable race. 4 mana per tick works out to 400 mana per 10 minutes. Or, 1278 damage per ten minutes using Pyrocruor, which is 2.13 DPS. If we're using that mana for twitches, we can enable one cleric to cast one extra Complete Heal every ~23.33 minutes. Both of those are positive numbers, and positive is good here. But Breeze is far less awesome at 60 than it is at 12. Put another way, after ten minutes of non-stop action, the non-Iksar will need to med for an additional 1.67 minutes after the Iksar reaches full mana. Both of which will be full mana before any other class in the raid. | ||
Last edited by crkhobbit; 09-16-2013 at 04:32 PM..
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#6
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#7
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![]() I see the argument for iksar vs non regen race and while my post is off topic can we not consider the benefits of running zone to zone low health yet conviently regaining health while moving towards your target or zone. thats not mentioning the pvp benefactor too towards regen in situational scenarios.
iksar > all. dont hate. | ||
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#8
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![]() I also analyzed this awhile back and came to a similar conclusion: http://www.project1999.org/forums/sh...52&postcount=8
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#9
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![]() Thank you for that analysis, Vex! What do you think about the situation at level 60 or when velious comes out with the ridiculous gear that (may) lessen the gap between iksar and erudite mana pools?
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#10
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![]() Iksar is a great race for necromancer, one of the best.
However, it's not going to make or break you. Considering you can max int easier on other races and then stack hp/sta gear in place of int/+mana gear. Meaning you can have a higher HP and Mana pool. Anyhow, you guys can go back to mathing your gains/loses.
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