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#1
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![]() I think item loot really can work if the focus is on making it FUN and not grief city where ppl just run and bag their gear from naked mages.
Proposing that lootable items include: 1) all expendable clickies (golem wands, pumice, larrikans mask, conflag wands, all player made pots, all store bought pots, etc - anything with a finite number of charges that isn't no-drop. Aon would not be loot able because it has unlimited charges) 2) all stackable items (bone chips, gems, arrows/boulders even if equipped, food/water, etc.) 3) am I missing anything? .... Letting ppl loot clickies and stackables gives them SOMETHING, and it may even be a pretty cool thing.. but for whoever lost it, it is not grief-inducing, because they would have used it up at some point anyway. Just gets expensive if every time you die you lose your 10-dose cure pots. Or you could go with single or 5-charges to reduce your loss, but at the expense of bag space. Same with stackable items. Maybe a mage spreads out all his malachites among his bags so a whole stack can't be taken.. anyway. You guys have any ideas on what a FUN way to implement item loot would be? And by fun I mean, the killer has the joy of looking for goodies to loot, but the guy who died will only suffer minor annoyance and not depression inducing sadness when his fungi/manastone goes away because he didn't run from the naked mage and bag it quick enough. (Also, coin loot of course stays in.) EDIT: I guess it wasn't clear enough from the above.. lootable items would NOT include equippable gear of any kind, UNLESS it was an EXPENDABLE, DROPPABLE clickie. for example, Larrikan's mask is a shitty mask that you can equipp that has 10 charges of invis. you could loot that off someone's mask slot. that shield with 10-charge of rune is also another wearable item that could be looted, etc. all other items could not be looted. If you guys think its too griefy to allow even 2 or 3 "good" items to be looted (like that rune-shield) then.. we coudl make it only BAGGED stackable/clickables. (It was not my original intent that any equipped items would be lootable. But what i described dis allow for the occasional snag of worn gear, and I kinda like it. most ppl wouldnt even consider trying to loot equipped gear, b/c 99% of the time, the bags would have the only lootables) | ||
Last edited by Pudge; 09-02-2013 at 01:44 PM..
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#2
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![]() pudge, the gang is back for simulated patch days, hollar at your boy in game.
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#3
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![]() Item loot never works, it's inherently terrible because Everquest is a gear-centric game.
So no, that's actually terrible because now instead of people stopping and bagging they'll for sure lose their gear (and thus not play the server). | ||
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#4
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![]() They'll for sure lose their... water flasks.. sow pots.. or bone chips, and this will make them quit?
Did you even read my post? [You must be logged in to view images. Log in or Register.] Edit: Hrrm maybe you though I was suggesting ALL these things should be lootable at once? I mean that only 1 item/stack could be looted per kill. You'd have to choose whether you wanted to loot this Evil troll's food, or his water.. can't have both.. | ||
Last edited by Pudge; 09-02-2013 at 04:20 AM..
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#5
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![]() Full item loot imo, even no drops
confirmed would save the server
__________________
Quote:
Wipe it clean. | |||
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#7
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![]() I cant stress this enough. On a high pop server item loot gives naked people a reason to fight not naked people.
I pvpd today on a low level (unnamed) vs another low level unnamed. But it was fun. Until I ran out of pumice stones ;p but it would have been great if there were more people like us on both sides of that fight. Naked. He would snare me and dot me, and I would pumice it off and run after him and he would train mobs cause he was a derp. And I would chase after him looking for where he zoned too. He couldnt do enough dmg to drop me down and it took him a few mins to eventually down me. With another 2 people on each side the outcomes would have been infinitely more complex and unpredictable. Gear is a bad thing for pvp servers. Gear that you can lord over and use to greif other players is even worse. FFA and this community encourages twinking to the max. Because people quit high level pvp when being tracked toothed and they get banned for any competitive play whatsoever. So they just farm and twink and pvp low levels. Yeah its fun. I had good battles with geared players in unrest too. But the best was naked mass pvp in zones like gfay, oasis, ec, innothule. SWAAAMP.... | ||
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#8
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![]() Save item loot for the supposed super hardcore red FFA server, not teams. They are the people who can handle that kind of thing and if it is such an amazing feature then surely it will help boost the popularity of the FFA server
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Last edited by Rec; 09-02-2013 at 10:22 AM..
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#9
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![]() Rec confirmed bloob.
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#10
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![]() Item loot makes casters more powerful, a needed change to balance the incoming resist fix which will weaken them, creates a more vibrant economy, makes more types of items desirable creating more camps for people to fight over and more content to consume, etc. Only retards will run around in cloaks of flames and shot. It forces you to think hard every time you put on your froglok or tranix crown or your diamond jewelery. It makes no drop items more valuable etc.
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