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#1
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![]() I believe that Mage pets are not generating enough agro, or at least a non-classic amount of agro.
It can often take multiple rounds of combat for a pet to get control of a mob when all you have done is cast a level one burst of flame at them. Forget about a current level nuke, its all running in circles for the rest of the fight unless your using the earth pet for root. I'm searching for proof that its "Not Classic", so if anyone wants to chime in or help me prove it, please do. Its pretty easy to remember pets being at least semi-competent at protecting me back in the old days. Thank you for looking into this, and for all your work here. | ||
#2
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![]() With the raid scene fix is there any chance we can get this looked at some more? Even if pet aggro can't be brought back up to normal (due to raid mob exploitation), can we at least get their casting back up to what it should be (which should help some)? There was a very detailed post showing proof that pet casting is not what it should:
http://www.project1999.com/forums/sh...d.php?t=107938 In the current state, a mage really can't cast much of anything without pulling aggro from the pet. Mages also don't have root (like necros, enchanters, and shammies) to mitigate the reduced pet aggro. | ||
#3
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![]() Aggro in general is bugged on this server. But Pet Aggro is flat out broken. They simply do not hold any aggro at all, which is quite weird because most pet casters are balanced around that principle.
So yeah, it's broken beyond belief. | ||
#4
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Current Games:
Naw | |||
#5
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![]() I think Mage pet agro works pretty well. You can't expect to sic pet and instantly try to blow the mob to smithereens without repercussions. You have to allow your pet to build agro just like a warrior would in a group.
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#6
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#7
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#8
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Pets don't even hold aggro at level 5, it's broken. | |||
#9
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Last edited by Sarius; 01-13-2014 at 07:51 PM..
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#10
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