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  #1  
Old 12-20-2013, 02:17 AM
JeremyDS JeremyDS is offline
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Default Mage pets (other pets too?) are not generating proper agro

I believe that Mage pets are not generating enough agro, or at least a non-classic amount of agro.

It can often take multiple rounds of combat for a pet to get control of a mob when all you have done is cast a level one burst of flame at them. Forget about a current level nuke, its all running in circles for the rest of the fight unless your using the earth pet for root.

I'm searching for proof that its "Not Classic", so if anyone wants to chime in or help me prove it, please do.

Its pretty easy to remember pets being at least semi-competent at protecting me back in the old days. Thank you for looking into this, and for all your work here.
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  #2  
Old 01-13-2014, 11:48 AM
Velerin Velerin is offline
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With the raid scene fix is there any chance we can get this looked at some more? Even if pet aggro can't be brought back up to normal (due to raid mob exploitation), can we at least get their casting back up to what it should be (which should help some)? There was a very detailed post showing proof that pet casting is not what it should:

http://www.project1999.com/forums/sh...d.php?t=107938

In the current state, a mage really can't cast much of anything without pulling aggro from the pet. Mages also don't have root (like necros, enchanters, and shammies) to mitigate the reduced pet aggro.
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  #3  
Old 01-13-2014, 05:35 PM
Potus Potus is offline
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Aggro in general is bugged on this server. But Pet Aggro is flat out broken. They simply do not hold any aggro at all, which is quite weird because most pet casters are balanced around that principle.

So yeah, it's broken beyond belief.
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  #4  
Old 01-13-2014, 06:34 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
With the raid scene fix is there any chance we can get this looked at some more? Even if pet aggro can't be brought back up to normal (due to raid mob exploitation), can we at least get their casting back up to what it should be (which should help some)? There was a very detailed post showing proof that pet casting is not what it should:

http://www.project1999.com/forums/sh...d.php?t=107938

In the current state, a mage really can't cast much of anything without pulling aggro from the pet. Mages also don't have root (like necros, enchanters, and shammies) to mitigate the reduced pet aggro.
this is why i prefere earth pet over fire unless you are chain summoning. Without earth pet rooting you gonna be runnin if you cast even one nuke.
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  #5  
Old 01-13-2014, 07:01 PM
Sarius Sarius is offline
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I think Mage pet agro works pretty well. You can't expect to sic pet and instantly try to blow the mob to smithereens without repercussions. You have to allow your pet to build agro just like a warrior would in a group.
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  #6  
Old 01-13-2014, 07:09 PM
Velerin Velerin is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
I think Mage pet agro works pretty well. You can't expect to sic pet and instantly try to blow the mob to smithereens without repercussions. You have to allow your pet to build agro just like a warrior would in a group.
I highly doubt you play a mage here or you would know what we are talking about.
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  #7  
Old 01-13-2014, 07:16 PM
Sarius Sarius is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
I highly doubt you play a mage here or you would know what we are talking about.
I played a Mage to 58. Unless their agro was changed within the last 6 months, I know exactly what I am talking about.
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  #8  
Old 01-13-2014, 07:27 PM
Potus Potus is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
I think Mage pet agro works pretty well. You can't expect to sic pet and instantly try to blow the mob to smithereens without repercussions. You have to allow your pet to build agro just like a warrior would in a group.
Did you play a mage pet on live?

Pets don't even hold aggro at level 5, it's broken.
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  #9  
Old 01-13-2014, 07:48 PM
Sarius Sarius is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Did you play a mage pet on live?

Pets don't even hold aggro at level 5, it's broken.
Maybe pet cast rate is the largest problem.
Last edited by Sarius; 01-13-2014 at 07:51 PM..
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  #10  
Old 01-14-2014, 12:09 AM
Potus Potus is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
Maybe pet cast rate is the largest problem.
Necromancer pets don't hold aggro at level 5 either, and it should be snap aggro up until the 20s-30s even if you cast snare right off the bat.
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