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#1
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So I'm sure you have all heard of the new mmo coming out based on the elder scrolls universe. My best friend and I are diehard elder scroll fans since the launch of morrowind (300 hours on morrowind, 200+ on oblivion, up on 220 for Skyrim right now) and we plan on rolling characters as soon as the server starts up. I plan on playing a healer and had a few questions about the role that e3 didn't answer, and a brief google search couldn't find. Just figured I would throw these out there for anyone with more info to answer. First, is the game going to be more pvp or pve based? It looks like it's leaning towards pvp, which I wouldn't mind but I prefer pve. I noticed how they said a player can be named emperor if he makes enough contributions, does this mean kills or quest turn ins, meaning could my healer class be crowned without killing many players. Lastly does the game look healer accesible? I noticed how there is little to no hud, this doesn't sound beneficial to healers at all. Thanks for your time!
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Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | ||
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Last edited by Flamewraith; 06-21-2013 at 03:49 AM..
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#2
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I know a lot of people were underwhelmed by ESO at E3 this year. One of the big gripes from the Massively staff was that it still feels like Skryim with other people (so basically a lot of players all doing the solo act with no need for each other). With that in mind, I can't imagine healers being of much use in any kind of a group setting, since group settings don't seem to be what the game is designed for. Half of the staff from Massively even had ESO on their biggest disappointment lists...so as much fun as Morrowind, Oblivion, and Skyrim were I think we're seeing a dud on the horizon.
Which while I have been expecting the entire time, I am still sad to see because I remember sitting next to my buddy playing Morrowind a decade ago and saying "Man, I really wish we could play this together!". Apparently, it's less fun when you actually can... | ||
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#3
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__________________
Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | |||
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#5
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So far it has 3 different kinds of instancing and is also being developed with consoles in mind. It's just another current gen MMO, it'll be FTP by the end of 2014 easy.
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#6
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not a lot of info on emperor. but they said everything counts. however i imagine contributions of all kinds in Cyrodil (ie: help the forts, questing, pvp, killing, healing, etc) will count towards the emperor score. yes a healer gets points for healing. targeting is the same as past TES games (skyrim, oblivion, etc), its the soft targeting. there is no target box, and there is no way to lock on a target. most healing appears to be PBAoE based spells, so between those two bits Healers will have to be in the thick of combat to be effective. Long Live the Queen! Long Live the Aldmeri Dominion!
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#7
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Quote:
__________________
Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | |||
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#8
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From what we've seen so far and the little bits I can tell you without breaking NDA, it is pretty generic outside of it's combat. By that I mean it follows your mouse click Elder Scrolls/TERA style play as you've seen in the advertising. And while that includes defense, it doesn't have a full active defense system - not surprising, no MMORPG seems willing to touch that.
The speed of the combat is noticeably faster than Elder Scrolls - this is a game breaker for many players. The graphics are nowhere near as good as Skyrim. When I say that, I do so on two accounts. 1. The default visuals of Skyrim are decent on consoles and higher quality on the computer. 2. The modified visuals of Skyrim on a computer are impressive. People here whom play Skyrim and have used a quality ENB series know what I speak of. ESO is currently sub par to the console version of default Skyrim graphics. The general mechanics and common features we expect in MMORPGs are still the same. The only saving grace here is that if you're big on Tamriel lore, the game has it and it's fun to share with others. Having said that; it's not near as boring and repetitive as FFXIV : ARR | ||
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Last edited by Khaleesi; 06-21-2013 at 11:02 AM..
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#9
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#10
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The reason MMOs are generally still behind in visual prowess is because resources are taken up by the rendering of other players - which is fueled by CPU processing rather than GPU processing. This archaic design method is a short cut by developers so they can have a 'reason' to release subpar visual systems. Most MMO games see their production team cut in half after the release as those employees are no longer needed. The upcost of maintaining an RPG that looked like Crysis would be a nightmare for the remaining crew, who are tying to work on art assets for new expansions instead of tweaking shader levels that they couldn't get right in the first place because they ran out of time. Quote:
It's quite possible that the game will change, however if it truly was a beta, then by proper definitions the product is nearly finished, only requiring last minute testing and presentation to the public for retail release. Quote:
Lore wise this doesn't work for games where there's conflicting or racial tensions; though ESO is a bit carebear. Having said that, there's a good amount of nice new features or well amended aspects to MMOs that I am confident any MMO veteran will appreciate. There's even a nod to Vanguard in some areas! | |||||
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Last edited by Khaleesi; 06-24-2013 at 07:47 AM..
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