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#1
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![]() I was reading this wiki article during lunch:
http://en.wikipedia.org/wiki/Gates_of_Discord I just found it a bit funny that much of crying involved the guilds not being able to complete raids (because they were tuned for the level 70 cap prematurely). Now granted, maybe the very first Gates raids should have been doable by Planes geared level 65's. But hell, didn't both Velious and Luclin come out with content that was very near impossible for most people until the following expansion came out? In fact even classic had content that was tuned for a level cap that didn't exist yet (Plane of Sky anyone???). I don't see a problem with having the end game of an expansion near impossible till the next expansion. So yeah, just had to share my opinion on this. I can see people bitching about all the technical glitchy shit but to complain to the company that the exclusively raid content was too hard made me laugh. (I was not in a top raid guild when Gates was released in case anyone is wondering.) Anyone else want to share their thoughts? | ||
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#2
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![]() Gates and OoW should have been 1 expansion. I feel like they release gates 1st as a separate expac just to milk money b/c they are hookers like that.
i never even went to any of the GoD zones, i didnt even buy that expansion, just waited for OoW. But all i heard were terrible things about it. went from PoP mobs that did 500s of dmg to trash mobs that were quading for 1000s
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Team Bonghits
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#3
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![]() Considering that only 1 guild still to this day ever beat that expansion before the one after it was released, I'd say they had reason to bitch about it.
Uqua alone was tougher than anything EQ had ever come out with it up to that point and that wasn't even very far into the expansion. You needed tons of people for GoD raids, you needed them extremely decked out in at least PoTime gear, and you needed to actually pay attention on raids and have skilled players or you were done. I still remember that Ikkinz raid(I think) where you had to have certain arch types or classes get the kill shots. Man it was great when it was cleric.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#4
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![]() The thing I hated most about GoD was the box art...It made turn from a pretty elf chick to looking like a post op tranny.
Then they even shrunk her boobs in OoW. | ||
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#5
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![]() Quote:
Quote:
I know I was usually scared to death any time I had to go meet up with people in any of those zones. If nothing else the exapnsion had a hefty fear factor. There were a couple other spots that I remember being popular camps but I spent so little time in that expansion before I quit, plus all the zone and mob names were ridiculous. | ||||
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#6
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![]() Quote:
[You must be logged in to view images. Log in or Register.] And where's the cleric in that group? | |||
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#7
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![]() Quote:
But nobody killed the Sleeper during Velious Nobody finished Sky during classic. I'm pretty sure nobody finished Time before LoY (could be wrong about this). Just a personal preference here but I for one enjoy the mystique that "unbeatable content" brings to a game. Quote:
Now I read about how EQ has the exact opposite problem. All content is beaten within a few weeks of the expansion going live. I could be wrong about this as I'm just reading about it but that's what it sounds like. | ||||
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#8
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![]() Quote:
Progression from Kunark over Westwing/Kael --> ST --> Ntov --> SSR --> VT was easy doable in comparison. | |||
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#9
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![]() GoD really separated the wheat from the chaff when it came out. My guild wasn't geared enough to be raiding in there, but just grouping in there was hard enough, after a few weeks people just stopped going into the zones and what was left was the brave few.
I actually enjoyed the release of GoD for that purpose, the other people around me were just as precise and crazy as I was, all the rest had run away. But by the time we got geared up and into the raid content the level cap was raised to 70 and most of the other raiding guilds had quit or collapsed.
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
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#10
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![]() GoD was nerfed time and time again. The original GoD was more intense. I'm not sure how they would have linked those 2 expansions together. I'm pretty sure they were all made separately. But I won't deny that the content wasn't exactly trivial at 65.
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