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Old 07-09-2010, 10:18 AM
frefaln frefaln is offline
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Default The P Word: A Public Service Announcement

Today I'd like to share some thoughts on the dreaded "P" word. Don't get your hopes up, I'm referring to pickpocketing.

Some people might associate "pickpocketing" with a dastardly rogue who's hellbent on screwing everyone over. Perhaps they'll read my thoughts below and reconsider.

First off: yes. I pickpocket one out of every 6 or 7 mobs that my group is fighting. I also freely tell my group that I'm doing it if loot is discussed. However, I also loot maybe 1 out of every 30 corpses on the ground. Sure, occasionally I'll pickpocket a Gargoyle Eye or a gem that sells for a couple plat. I've earned it, just like any other member of the group vacuuming corpses before the death animation has even completed.

A few critical notes on pickpocketing:

* You can't pickpocket magic items. That excludes a lot.

* You can't pickpocket wielded items. All that fine steel you're looting and selling? Enjoy it, for I probably didn't get any of it.

* It doesn't always work, even if it's maxed. I can pickpocket a gargoyle three times and someone might still loot a Gargoyle Eye. Pickpocketing is not some magical shortcut to riches.

* If you're grouped with a rogue and you see "Stop, thief!" every other fight, and that rogue is also looting every corpse in sight, you've probably got a very greedy player in the ranks. That's not a rogue problem, that's an individual player problem.

Okay, so why the long post? The subject came up in a group I was in yesterday (it was a light-hearted discussion). One guy said, "Hey, I have no problem telling a rogue to F off if I find out he's pickpocketing!". And it made me wonder just how many people think inviting a rogue to their group equates to getting screwed on loot. Hardly. I stand by my 1/6 approach, for rogues are horrible at solo'ing and have no discernable skill that can be marketed. Therefore I keep pickpocketing maxed so when a zone is empty at 3 AM I might actually make a little plat. Even that doesn't come easily, for mobs clobber me all the way to the zoneline whenever an attempt fails. I have indeed earned whatever I've made from the dreaded "P" word.

Thank you and good day.
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  #2  
Old 07-09-2010, 10:30 AM
azeth azeth is offline
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I was under the impression Pickpocketing provided an entirely seperate loot table available to the Rogue.

Meaning you're not pickpocketing loot that could drop, you're pickpocketing loot that could only be attained via pickpocketing. (note i dont mean different loot, just 2 different tables)
  #3  
Old 07-09-2010, 10:36 AM
frefaln frefaln is offline
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I wish that were the case, I'd spam pickpocket on every mob 'til I had carpal tunnel. There's a reason for the "Stop, thief!" message on NPCs when pickpocket fails — it's a heads-up to anyone nearby that you're attempting to pull from its loot table. It's really a brilliant mechanism by the original Devs if you think about it; if nothing else it probably promotes some spirited discussion amongst players [You must be logged in to view images. Log in or Register.]

I imagine there are rogues that mash PP on every mob and ease up only when the "thief!" message appears. Since I know I'm being fair to the group the message doesn't bother me at all.
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  #4  
Old 07-09-2010, 12:25 PM
Straif Straif is offline
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[You must be logged in to view images. Log in or Register.]

Tell them to shut the fuck up...
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Old 07-09-2010, 12:39 PM
Shaun421 Shaun421 is offline
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I admit I pickpocket like mad on my Rogue. Initially it's because I was a nub and forgot that it really did take the loot from the same table, not a special pickpocket table like the other gentlemen inquired. Now I mostly just do it to get my skill up and stop.

One benefit I have noticed to a Rogue pickpocket spamming in a group is that he is now stuck with all of the silver/copper, while the casters get to pick up the other items like gems and runes and such, and the other strong guys get the weapons and armor. In the long run, the Rogue ends up with more pocket change and less loot, while doing the casters (and monks especially) a favor by keeping them from being bogged down by all the copper. Since the Rogue isn't looting items he's got plenty of weight to spare for the cash, the casters get to stay in the fight longer thus everyone gets to keep killing faster and longer, allowing potentially more loot to drop and more experience for everyone, and since people are just deleting copper to save weight, technically more money is being distributed amoung the group (how's that for an unecessarily long sentence). So I feel that sometimes a Rogue is doing the group a favor by spamming that pickpocket key if he doesn't mind making the run back from whereever he was fighting with his pants full of money like Shmee at the end of Hook.

So the next time you see a Rogue spamming that button, don't assume he's being greedy because it really doesn't make him any richer, unless he is pickpocketing AND looting, then slap that sumbitch.
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  #6  
Old 07-09-2010, 12:53 PM
Kani Kani is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
I was under the impression Pickpocketing provided an entirely seperate loot table available to the Rogue.
The answer to this is "Yes and No."
Initially back in classic EQ, when a rogue used his/her pickpocket skill it came from the regular loot table. In other words if ORC0001 had 2gp 3sp as his total drop loot, and the rogue pp'ed 1gp 2sp , then whoever looted the corpse would get the remaining 1gp 1sp. Similar to xp penalties this was something that players eventually figured out. Thus began a period of people bitching about rogues, accusing them of stealing all the loot, even if they weren't. So we became scapegoats if the loot drop wasn't up to some people's standards.

Eventually, and I'm pretty sure it was before Kunark, SOE added the change that took picked items and coin from a seperate loot table. I tried to find the patch notes from back in the day, but couldn't. Currently on my rogue, my favorite EQ class, I usually only pp in groups on occasion, or I'll ask if it's cool as long I do a split. I'm really looking forward to them changing the shared loot table for pickpocketing as it is kind of frustrating. Especially when a second rogue joins the group and commences to pick every mob practically clean of coin and loot.
  #7  
Old 07-09-2010, 01:24 PM
Merrik Merrik is offline
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Quote:
Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
A few critical notes on pickpocketing:

* You can't pickpocket magic items. That excludes a lot.
This is great and all in early levels where magical items rule the world. But when you get into higher level areas where gems start dropping, then there is an issue, seeing as gems (diamonds, blue diamonds...the items of value) are not magical and a rogue can pick pocket those all day long.
  #8  
Old 07-09-2010, 01:30 PM
Hasbinbad Hasbinbad is offline
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You gotsta PAY for leet deeps dawgs!
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  #9  
Old 07-09-2010, 01:43 PM
Straif Straif is offline
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I know people have there own reservations about how loot is supposed to work but I always found one person being designated to "Master Loot" to be best. You keep Monks unburdened and everyone's attention is focused with one person taking inventory, then when someones gotta leave.. /split & distribute. Beware of the shady people who might /q with hours of loot!!

I see no issue with rogues PP'ing if they're honest enough to report to the group some serious lewts. All the other shit is kind of frivolous.
  #10  
Old 07-09-2010, 01:50 PM
Dantes Dantes is offline
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I've never had a problem with pickpocketing. Cash drops off most mobs suck anyway. If that's your primary source of plat, you're doing it wrong.
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