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  #1  
Old 08-02-2010, 11:34 AM
Ropethunder Ropethunder is offline
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Default Kedge is too bright

Kedge is as bright as daylight. I never went there in classic but according to this screenshot it should be a lot darker. It would make sense considering it's underground.

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Old 08-02-2010, 12:18 PM
guineapig guineapig is offline
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The brightness you see depends on a ton of things. What race took the screen-shot? What gear was he wearing/holding? What was his gamma set to?
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Old 08-02-2010, 12:24 PM
girth girth is offline
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I would go so far as to say the newer client handles lighting differently. On live, I remember having to go all the way back to Halas to buy a torch because I could not make it through the darkness in the tunnel to BB.
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Old 08-02-2010, 01:00 PM
mmiles8 mmiles8 is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
I would go so far as to say the newer client handles lighting differently. On live, I remember having to go all the way back to Halas to buy a torch because I could not make it through the darkness in the tunnel to BB.
That's because there are torches in the tunnel that weren't there in classic.

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Old 08-02-2010, 04:06 PM
girth girth is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
That's because there are torches in the tunnel that weren't there in classic.
This is a post taken from Allakhazam, obviously showing that it was still pitch black in between the torches.

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Blind in the Dark in the tunnel to Blackburrow
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For barbarians and all other humans who can't see in the dark: when you're on a corpse run with no light source, how do you find your way through that pitch black tunnel?

From the top, it's easy.

1. Walk toward the first torch.
2. Walk past the torch.
3. Turn around and walk backwards away from the torch.
4. At some point your back starts to slide along the curve of a wall, and eventually you are around a corner and cannot see that torch any longer.
5. Now turn around. You'll see another torch. Walk toward that torch.
6. Repeat steps 2 through 5 seven times.
7. After the seventh torch fades around the corner, you are at the Blackburrow zone: turn 90 degrees to your left, and zone in.


Going up from Blackburrow is a little trickier, because you can't see the first torch when you zone in. But simply go forward just a little, turn to your left, and you will see it. Follow the same procedure as above, and you will come out into the snow
Care to try again? Lighting is different, there is even another thread about this somewhere on here where doacleric mentions some of it was content changes, some of it was client changes, and some of it is due to newer technologies.
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  #6  
Old 08-05-2010, 08:45 AM
dali_lb dali_lb is offline
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That is pretty logic.
We are using a client from what 2006 ? (titanium)

The old game engine didn't have advanced lightning as it was designed uppon 3ds drivers (Woodoo cards). Advanced TnL came with the first Nvidia TNT or TNT2 cards and was a DX7 feature and went in around Velius time

And yes. It really was that bad as the post from Alla about tunnel to BB ...
Barbs and humies were tottaly blind without a torch, and even with a torch you could just barely see in a 10-20 feet radius.

If you absolutely want to try emulate this go into advanced graphics setup, and turn everything with lightning, shadows and shader effects off.

You may even have to look in eg. your Nvidia Control Panel (Windows) and see if its set to enhance your eqgame.exe 's performance.
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Old 08-02-2010, 01:02 PM
mmiles8 mmiles8 is offline
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Compare this screenshot to the one above. I emulated it as best I could.
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Also, if you compare this screenshot from before the warping started happening in Kedge to the one that I just took, you'll see that there were previously shading and lighting differences based on the structures and terrain. Now there are not. Pay particular attention to the wall around the corner on the far left edge of both screenshots.

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So it would appear that since the update last month, both mobs and lighting are passing through the walls as if they didn't exist. Maybe this will help the devs. I don't know.
Last edited by mmiles8; 08-02-2010 at 02:38 PM..
  #8  
Old 08-02-2010, 01:14 PM
VictoryARC VictoryARC is offline
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As a DE on live I could barely see into Phinny's room. On p99 as a troll everything is illuminated. Just my observation.
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Old 08-02-2010, 02:49 PM
guineapig guineapig is offline
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Maybe turning shadows on will help in figuring out where the light is being emited from?

I don't use shadows myself so no idea.
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  #10  
Old 08-05-2010, 11:37 AM
mmiles8 mmiles8 is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Care to try again?
Not particularly. This is the bug forum. Folks who post here do so with the intent of solving bugs, not getting into a juvenile pissing match with someone who has lost their way from Rants and Flames.

Moving along.

@Dali

Go back and read my post carefully. Compare the two screenshots from this server.

I wasn't using a voodoo 3, a different client, and different drivers a month ago.

This has less to do with the visual end result and more to do with the physics involved with walls, and the possibility that the lighting may be a symptom of the same mob issues in kedge which have recently surfaced.
Last edited by mmiles8; 08-05-2010 at 11:48 AM..
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