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#1
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![]() Currently, combine containers will not combine if an improper recipe is in the container. This functionality was not included in the game until Post Velious with the April 4, 2001 patch.
http://www.tski.co.jp/baldio/patch/20010404.html We've made a change to 'combine' containers. In order to prevent people from accidentally destroying items, all containers with a 'combine' button will not combine any items that do not form a complete recipe. This will be a huge boon to craftspeople all across Norrath. But this removes the only drawback to using trade containers as backpacks. Their reduced weight and often greater carrying capacity made them more desirable as bags, with the compensating risk that you might just lose something if you made a mistake. We will be increasing the weight of portable 'combine' containers somewhat. Where some of these containers weighed under 1 pound, they will now weigh as much as 4 pounds for the largest sewing kit. Along with this we are making a change to tailor made backpacks. In case you didn't know, most tailor made packs have a built in weight reduction of 5%. We are raising that to 10%. We will also be displaying the weight reduction of all containers with the information shown on a right click. | ||
#2
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![]() This change would ruin the lives of the staff here who unclassically reimburse the majority of failed quests etc.
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#3
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#4
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![]() Quote:
Quote:
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Stinkum's Greatest Hits:
In Defense of the Paladin In Memory of Cros Treewind The Top 4 Most Depressing Facts about the Titanium Client | ||||
#5
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![]() Quote:
i you to see people qq all the time in ec back in the day their corpse rotted | |||
#6
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![]() bump, nom nom nom
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#7
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![]() eh, I actually got 2 character corpses recovered on live weeks after they rotted
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#8
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![]() Please do NOT do this until/unless you have implemented and verified a fix for the client/server sync issue when multiple items are returned on cursor. There would be absolutely no way for a GM to determine whether a player was bullshitting or was the victim of the bug.
See my description of the bug in this thread http://www.project1999.org/forums/sh...d.php?t=119395 Again, while Ele is correct about how faulty combines should eat ingredients at this point in the timeline (happened to me more than twice back in the day, crafting with tired eyes was a very bad plan), this would be a very bad "fix" to implement while the bug I've outlined is still occurring. | ||
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