![]() |
#1
|
|||
|
![]() Wolf form looks like im running in slow motion when moving forward yet the animation when moving backwards is fine. Something that is easily solvable? Or is this intended?
| ||
Last edited by Furinex; 05-06-2013 at 06:29 PM..
|
#2
|
|||
|
![]() I tried to do some research on this but I pulled up nothing. I was really looking for video. Can someone tell me if this is classic or just messed up?
| ||
#3
|
|||
|
![]() I don't think it's classic. It's probably using the new wolf form animation speed with the old wolf form model.
| ||
#4
|
|||
|
![]() I think this is actually working the way its supposed to, though I could be wrong.
I don't think it's classic though. maybe someone else has some extra insight?
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
#5
|
|||
|
![]() They redid on live something somewhere before Kunark that changed the wolf form, which basically ruined it IIRC.
People have been complaining about it since about 6 months after launch. | ||
#6
|
|||
|
![]() The new wolf model had a ridiculously slow running animation as well. The combat animation was also weird and sluggish....
I wish I knew how to get started tinkering with something like this. I've been bitching about stuff like this long enough - high time I was judged myself. Too slow is a little better than too fast, I suppose ... anyone remember the mach 2.0 zombie shuffles from EQ2... ? | ||
#7
|
||||
|
![]() Quote:
| |||
#8
|
||||
|
![]() Quote:
| |||
#9
|
||||
|
![]() The movement of the current wolf model isn't accurate. This is a bug, that is well known on our side.
We chose to have the 'slow real wolf' with 'real skeletons'. They are mutually exclusive.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| |||
![]() |
|
|