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#1
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![]() The fact that the guilds on this server even talk about raiding with one another is ridiculous, the guilds on this server don't owe eachother anything and that includes fake friendly words or even the time of day to try and figure out this "raid situation". The way the server is right now for raiding is no one guilds fault and any sort of rotation, spawn variance or admin enforced rules around raiding only make it worse.
Everquest was designed from the feet up to be competitive, and when I say that I mean AS IT WAS DESIGNED and not how it has been altered since. EQ live had no spawn variance and EQ live had refreshed spawns EVEN ON RAID MOBS when the servers went down. Training people on live was not a bannable offense and only REPEATED HARASSMENT (like constantly training one individual every time he tried to collect his corpse) would result in any sort of punishment. The reason why spawn refresh on server downs is so important is because it eliminates the sick amount of control that these petty little guilds have on our servers and to be honest I am sick of all the drama as I am sure so are many others. How does it eliminate the control you ask? It is painfully simple but I will explain. THERE IS NOT ONE SINGLE GUILD THAT COULD DROP ALL 6 RAID TARGETS SIMULTANEOUSLY. So on every server refresh Multiple guilds would get chances at Raid targets. On top of that, the respawn time resets and the guilds that as of right now that are keeping timers on all the mobs lose that control (if you eliminate spawn variance) because most of those raid mobs will then spawn very close together, again giving more then one guild a Raid target to kill. Don't get me wrong, competition exists right now, but it is a different kind of competition then what was intended for EQ when it was originally created. The only reason I mention above that training was not a bannable offense is because it played a large part on the raid scene on all servers. Having a tactical team of 24 people to mobilize and take down a mob, was important but you also had to have many more members there to protect against trains from other guilds trying to get you to wipe so that they could mobilize or having those extra members available to train other guilds that are aiming for the same target. THAT was the competition of the old game. Not a competition of days of waiting and spawn timing but a competition between powerful guilds that wanted the same mobs and even then everyone got a piece. Spawn times were definitely a factor because server refreshes were random and the mob timers would in time fluctuate but because they DID refresh no guild could control the mobs like they do now. If server refreshes' repop all raid mobs, and if variance is eliminated not only will more guilds get chances at mobs and stop the endless whining of these top guilds, but we will finally and truly be a classic server. Kunark will not fix the issues that we currently have. The server is getting bigger and there will be more people fighting for the same mobs. If everything is kept the same as it is now then nothing will ever change. I love this server dearly, and when I first found it I literally ran upstairs to my computer every day like a 13 year old kid again. I have only the creators of this server to thank for this and I absolutely appreciate everything that they have done and don't want to belittle any of them. What you guys have done with this server is lighting up the lives of about 1200 oldschool EQ players that thought it all ended too early or wished for a second chance. But the way it is now isn't working so if your goal is classic, atleast give classic a try. Thanks. -------------------------- Carsomyr Legend - Lost Souls - Gothic Circle
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#2
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![]() Ok, last time, since you apparently have reading comprehension issues. This would require us on a server down to flit from zone to zone and spawn crap. This isn't an option, we have enough shit to do already. We can't script it cause some douche bag will start crashing the zone repeatedly and get pops, possibly several.
If this isn't clear enough I'm certain I have some flash cards and a hand puppet I can break out. Going back to tripling AC on planar mobs now =).
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#3
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#4
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![]() Pretty snippy for a GM. But really you would have to be insane to think I am going to read through every single post to double-check and cross verify to make sure the things I am saying haven't been said.
But here is my rebuttal none the less and if it makes you want to ban my ass, so be it. Every single update that you guys put into this game, every single time the server goes down, is to make it more and more classic. Every single change you guys make for little quests, or face changes, or vendor names, or any of the other numerous things you guys change is to make it more and more classic. Some of those changes effect a lot of people, and some of them effect very very few. But they still get changed in the name of being classic. The one thing that should be at the top of that list, because it is the ONLY thing that effects every single person in this game, is the raid mobs. It is the source of all the drama, it is the source of all the joy, it is the source of all the competition, and it is the largest source of excitement and harbours more fond memories for more players then any other aspect of the game that you are helping to re-create. If you are willing to put in the time to fix something so tiny that it may only effect 15-30 people I would expect that you would be worried about fixing the one thing that effects every single person and in one of the biggest ways possible. Ofcourse I personally think that spawning them individually each time would be worth it when it effects so many people but that is my two cents. But if you think people are quitting the server because Canloe Rusback is now only accepting single belts or because vendors do or do not sell bat wings, it is you that is insane. You could find a programmer on this server that could be dedicated ONLY to spawning mobs during server downs in a second flat if you needed to. But if you dont think its necessary to make THIS aspect of the game classic then there is nothing that we can do. Try to remember that I actually do appreciate this server, and the work that goes into it, but I have to call a spade a spade and i dont see what makes sense about leaving the end game the way it is.
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#5
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![]() Actually, top of the list should be mob run speed in my opinion, but I can't say I disagree with anything else you've said. I think the limitation here is the availability of developer time to create that magical script you imagined.
Or maybe they just don't want to. At the end of the day, it's their sandbox and we're just playing in it. | ||
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#6
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![]() The point of all this isn't that we don't want to do this. It is because it is exploitable. And I haven't seen a single player come forward with a coded solution.
Yes, I'm snippy, 4th time this thread has surfaced. 4th time I've retorted our unfortunate position. Let. It. Die.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#7
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![]() Actually it would be relatively simple to write an sql query thats executed on every server patch... but we patch more often than live servers, and often have to do emergency patches and etc.
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#8
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![]() emergency boss kills YAY
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#9
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#10
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![]() You could actually do instancing..but that isnt classic=)
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