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| View Poll Results: Would adding simultaneous repops and FTE shouts be good for P1999 Blue? | |||
| Yes |
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73 | 93.59% |
| No |
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5 | 6.41% |
| Voters: 78. You may not vote on this poll | |||
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#1
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Last october I posted the follow thread on raid changes:
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Five months later, the raid scene is worse than ever. With 50% more players the competition is even fiercer, and FE/TMO now sock VS for two days at a time and some people are now using autofire programs to get FTE. RnF erupts every other day with one guild accusing the other of cheating/kiting/stalling. It seems that now we have even MORE variance because of all the raid mobs that are missing their windows. Hell even the 'casual' zones like Sky are taken 5+ nights a week. I am seriously considering rerolling on red just because the raid scene on blue is so fucking bad, and I'm not really a fan of getting ganked while AFK. TL;DR: As far as I'm concerned you guys owe us nothing. I have had large personal projects before so I know just how much time you guys put in. P1999 is great 1-59 and has allowed me to relive a lot of memories. But waving these raid changes in front of us and then not doing them is really frustrating.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#2
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You know what raid change would save a whole lot of coding?
Uthgaard being back. Lot of Velious content and other fixes done too I'd surmise. Really though? No variance, whoever gets xp gets mob. Let the players come up with clever ways to manange, just enforce training. | ||
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#3
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#4
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I don't know what is good for the server but I can tell you what has happened for me.
I rolled here as my favorite class, enchanter, and was pretty optimistic about being able to enjoy the end game. I took my time leveling and had a lot of fun. When I first started here (ignore my join date - i expressed interest about 2 years ago and had a life event that prevented me from playing) there were about 500 people online at peak hours. Roll forward 3 months and I'm level 54. There's about 1k people on, and I app to join FE. In my interview, I state that it is imperative for me that I am not involved in any poopsocking. See, I played on Fippy (and Combine, and EQMac, and Live, but that's another story) - was, in fact, a personality there. I got to max level on Fippy and began to realize my only option was to poopsock. I couldn't justify to my wife the time I was spending on EQ when i was literally sitting in permafrost/seb/what have you waiting for a mob to spawn. So I quit Fippy. I left behind an empire of platinum and tradeskill mastery because there wasn't anything for me to do - i didn't have the best gear, i hadn't hit all the raid targets, but it was so trivialized by 150 people sitting on spawn that it wasn't worth it. Where was I? oh ya, in my FE interview I said I wouldn't participate in poopsocking and was told that that didn't happen on this server. Two weeks later and all the guild messages were about parking your 'raiding alt' at one spot and parking your main somewhere else. We get to 12 hours and a sock starts - we're at Fippy Darkpaw level. So I quit here, too. I'm not gone for good, but I haven't logged on in several weeks and feel no incentive to do so. I don't know what can fix the server, but I know that right now it feels unhealthy, and it felt like nothing was being done about it. I want Velious to come out as well but I'm not stupid enough to complain about it - it's a free service after all. Also if you read this and you know me in game no you can't have my money cuz what's mines is mines. -Tomtee | ||
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#5
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#6
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I'm just going to vote no, because there is no hope for change.
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#7
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Variance (esp now) creates 10 hour poop socks which aren't classic. It makes any normal human being hate this. It's not like RNF's sewers won't be short of overflowing variance or no variance.
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#8
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Incorrect. Pixel obessed greedy players create the poopsocks they dwell in. Poop has to b created by the player and then stored in the sock. Honestly the fact that a nostalgic server didnt start off with strict play nice rules and rotations boggles my mind. Whats the point of dominating a 13 year old game on an emulated server. Oh wait..... makes sense now... | |||
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#9
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Rotations worked well on my server on live. I don't see why it wouldn't here.
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#10
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Server Admins set the flags twice in less than a week for simulated respawns. TMO got most of the mobs still, I think that did not sit well with Server Staff. The other option is they are taking a note from EQMac: simulated patches every other week instead of every week. That would mean we are due for a simulated respawn next week, giving Server Staff the benefit of the doubt.
I would think this option should be vetted thoroughly (read: multiple months) before it is thrown out the window as a bad idea. We have had variance for years, simulated respawns are tried twice in less than a week and the "test" is complete? Sample size is too small. I like the changes Rogean proposed, but they need time for the server to adjust to them if that's what the back-to-back respawns were testing out. Rome wasn't built in a day.
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