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Old 04-16-2015, 07:20 AM
holsteinrx7 holsteinrx7 is offline
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Default Agi do anything for tanks?

Hey guys, I swear I can feel a huge difference with agi, ESP below 90 and again when I hit 130. Is this a total placebo? My ogre sk is around 78-88 agi and I'm wondering if having more agi would help me get hit less often and maybe for less. Agi seems like a fairly mysterious stat. And I do believe there may be some tests that show it makes less than a few percent difference, but I'd like to hear some opinions.
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Old 04-16-2015, 07:50 AM
Brocode Brocode is offline
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http://www.project1999.com/forums/sh...ad.php?t=48312

some info on how ac works


and some info on agi

http://www.project1999.com/forums/sh...ad.php?p=72221

Quote:
AC is a combination of two components, your avoidance and your mitigation.

The AC number you see on gear only counts towards mitigation. If you add 1000 AC to your gear, you will not take a single less hit than you would have taken with absolutely no gear at all. The advantage of gear AC is that those hits will tend, on average, to be for less damage. So with 1000 AC worth of gear, you're much more likely to survive taking those hits than you would have naked.

AGI affects your avoidance value. When your AGI drops below 75 (due to excess weight of gear or detrimental effects cast upon you) you take more hits. As your AC goes up from 75, your avoidance increases, but not as quickly as it in effect increased getting to 75.

Now it is possible that if your AGI dropped below 75 the AC value you see listed on your character did not appear to decrease all that much. That's because the bulk of the displayed value is from your mitigation AC. In that case, you will rapidly see mobs' accuracy increase (and thus your health drop faster and faster in fights) even while the AC value appears to have only dropped slightly.

Bottom line, you should always try to keep your AGI above 75. While the apparent change to your displayed AC is slight, the actual impact of the change can be quite severe as mobs go from landing (as an example) 50% of their attacks to 80% or more...
Last edited by Brocode; 04-16-2015 at 07:52 AM..
  #3  
Old 04-16-2015, 11:24 AM
maskedmelon maskedmelon is offline
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This has some good info too on the breakdown between avoidance and mitigation:

http://www.project1999.com/forums/sh...ad.php?t=48312
  #4  
Old 04-16-2015, 11:44 PM
holsteinrx7 holsteinrx7 is offline
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D: http://www.project1999.com/forums/sh...ad.php?t=48312 looks like a chunk (aprox 35agi) gives somewhere around .9 or 1% more avoidance. thats what i got, but im a little 8| after reading such science about 1999 gaming. apparently it was made on a t-56 calculator with a GPU strapped on.

kudos to me for feeling 1% difference in avoidance as a tank. got something to show for my ten years of tanking. [You must be logged in to view images. Log in or Register.]
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Old 04-18-2015, 01:50 PM
webrunner5 webrunner5 is offline
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Agility IS suppose to make it a little harder for the Mob to hit you. Avoidance I guess would be a better word. But on P1999 I have not seen Agi work like it should at all. I think it is broken just like AC is on here until 45ish.

I know if you get Below 75 it does matter. SO I guess it somewhat works on the low end??
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Old 04-19-2015, 03:50 PM
Samoht Samoht is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Agility IS suppose to make it a little harder for the Mob to hit you. Avoidance I guess would be a better word. But on P1999 I have not seen Agi work like it should at all. I think it is broken just like AC is on here until 45ish.

I know if you get Below 75 it does matter. SO I guess it somewhat works on the low end??
broken? that's EXACTLY how it worked on live.
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