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				 Low level mobs not dealing enough damage 
 In Classic EverQuest, mobs dealt 1-4 damage at level 1.  It increased 2 points per level thereafter, ie a level 3 mob dealt 1-8 damage.  This was independent of the weapons they were using; a decaying skeleton dealt 1-10 damage with a cracked staff. 
 This low level lovefest is getting a little crazy... level 1 mobs here only deal 1-2 damage EVEN IF THEY HAVE A WEAPON.  Mobs need to deal 1-4 + 0-2 damage for every level they have, as well as weapons counting toward their damage.
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