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Old 11-13-2011, 05:36 AM
Null Null is offline
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Default Patch Feedback (11/13/2011)

So we had a patch earlier today and I think it flew a bit under the radar. This is the final patch before release day that we will have, so things like resists and AC need the last bit of testing before they are final. Please post about anything that you feel is required to be fixed before the server release.

Here is what changed:
  • Bard Snare and Mez now have resist checks every pulse instead of just on the first pulse
  • Greatly Increased the effect of AC in PvP. Any feedback about this will need the attackers ATK and the defenders AC.
  • Added a Resist mod for Stuns to about where Root was last build. Enchanters nuke line is exempt from this.
  • Decreased the amount of MR needed to get the full benefit of Root and Snare resist mods. Basically 120MR is where 140MR was.
  • Fixed an issue with spells fading on the client but remaining on the server.
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Old 11-13-2011, 05:37 AM
tsaC tsaC is offline
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Old 11-13-2011, 05:37 AM
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Old 11-13-2011, 06:28 AM
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Thanks bros.
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Old 11-13-2011, 06:30 AM
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Looking good Null, good changes.
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Old 11-13-2011, 06:44 AM
Greenkrak Greenkrak is offline
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ive made a lvl 50 toon of every relevant class


if this is intended then disregard

with wiz dru sham nukes (basically fire n ice nuke) ive yet to see a complete red resist. usually these nukes are doin close to they're full potential


With enchanter nukes (magic) pretty often I will get a FULL red resist on ppl i've pillaged pillaged tashed. Have had this happen several times - these ppls MR are 120 or below

I know at 120 FR/CR you will not be gettin a full resist on wiz/dru nukes
At 130 PR was gettin a rare FULL resist on Ebolt

Maybe thats the way it shuld be but just bringing it up
agruing for ench nukes to be more reliable - DD+stun i guess just makes the chanter nukes a bit dicy?
Last edited by Greenkrak; 11-13-2011 at 07:04 AM..
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Old 11-13-2011, 07:32 AM
Smedy Smedy is offline
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nice null, doin it big dog
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Old 11-13-2011, 07:45 AM
Lovely Lovely is offline
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Quote:
Greatly Increased the effect of AC in PvP. Any feedback about this will need the attackers ATK and the defenders AC.
What's it suppose to do? Higher miss rate? Lower damage?

Also the Enchanter nukes are getting resisted due to the stun/knock that's attached to the nukes. It's the same deal on all the Wizard nukes with stun/knocks.
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Old 11-13-2011, 08:03 AM
Fryden Goldenbeard Fryden Goldenbeard is offline
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Old 11-13-2011, 08:32 AM
AffEcT AffEcT is offline
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Stun partials been removed?
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