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			#1  
			
			
			
			
			
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 |  Rain spells counting players pets as a NPC and wasting damage Rain spells are counting players pets as a NPC and wasting damage.  The damage from a wave that should have gone to hitting a NPC just returns a resisted. For those that don't know how rains work, they do different things depending on how many NPCs are in the area where the rain waves are hitting. Rain spells do X damage per wave within the spells targeted AE radius. When cast on a NPC the following damage should be dealt: 1 NPC - It gets hit by 3 waves of X damage. 2 NPCs - Each gets hit by 2 waves of X damage. 3 NPCs - 3 get hit for X damage once, the targeted NPC gets an additional X damage. 4 NPCs - 4 get hit with X damage once. 5+ NPCs - Target + 3 random (or closest to targeted NPC - not sure) get hit for X damage once. Pets counting as NPC severely degrades these spells effectiveness. I love rains. I use them as a 1-2 punch again healers. They're more mana efficient against 2+ mobs (assuming you won't pull agro) and they seem to agro less compared to a single DD doing comparable damage. Not sure if this has been brought up yet. Tried doing a search, but didn't see anything about it in the dozens of posts. | ||
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			#2  
			
			
			
			
			
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 |   It worked like this until Velious, afaik. Quote: 
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			#3  
			
			
			
			
			
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 |   Wow...talk about retarded.  You sure that's not just a bug fix from a previously introduced bug? If not, you guys don't have to duplicate obvious bugs. I remember Verant being slow at fixing stuff, but god, 2 years after release, damn. I suppose rains were such a minor issue, it kept getting low priority. I didn't have experience with them at the time as I played on VZ in a cross team guild, so raining NPCs was sorta out of the question. | ||
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						Last edited by Thetan; 03-12-2011 at 04:58 PM..
					
					
				
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			#4  
			
			
			
			
			
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 |   Thank you for finally giving me enough reason to get your trolling ass the hell up off our forums. | ||
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