Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 05-25-2016, 12:29 AM
syztem syztem is offline
Fire Giant


Join Date: Oct 2015
Posts: 964
Default Crashing in NToV all of a sudden..

So was in ntov for 4 hours no problem, had to record a video with shadowplay, no issue still. Ended up having to camp out some NPC aggro, Logged back in. Crashed after about 25 seconds, second time, crashed around 10 seconds in, third time crashed 5 seconds in. 4th time was in for around 30 seconds. seems random but not long. I can log into my NFP banker, iceclad tracker etc. I don't think shadowplay recording had anything to do with it. I opened the dbg log file, and was wondering if anyone could make sense of this? it seems like a certain spell, or possible something is crashing me.

some end part of the log file below, is there any way the bolded stuff could be related to this? I am currently running it on another copy of the same exact EQ folder on another PC. Can i just copy a fresh ToV zone file and replace it? not familiar with this stuff

Code:
2016-05-25 00:13:52	Received an item via EQI_STARTING_ITEM at loc 2501
2016-05-25 00:13:52	Item done, MSG_WEATHER_EVENT received.
2016-05-25 00:13:52	
2016-05-25 00:13:52	Initializing zone.
2016-05-25 00:13:52	Initializing world.
2016-05-25 00:13:52	Attempting to load templeveeshan.EQG.
2016-05-25 00:13:52	Verifying world files.
2016-05-25 00:13:52	Loading zone specific files.
2016-05-25 00:13:52	Loading templeveeshan_obj2
2016-05-25 00:13:52	Loading templeveeshan_obj
2016-05-25 00:13:52	Loading templeveeshan_2_obj
2016-05-25 00:13:52	Loading templeveeshan_chr2
2016-05-25 00:13:52	Loading templeveeshan_chr
2016-05-25 00:13:53	Loading dke
2016-05-25 00:13:53	Failed to open C:\EQLite\dke.s3d.
2016-05-25 00:13:53	
2016-05-25 00:13:53	Loaded NPC with code dke from dke.s3d
2016-05-25 00:13:53	
2016-05-25 00:13:53	Loading templeveeshan
2016-05-25 00:13:53	Loading objects
2016-05-25 00:13:53	Loading lights
2016-05-25 00:13:53	Initializing cameras.
2016-05-25 00:13:53	Initializing lights.
2016-05-25 00:13:53	Initializing visual effects.
2016-05-25 00:13:53	Initializing target indicator.
2016-05-25 00:13:53	Initializing player path.
2016-05-25 00:13:53	Performing post-load operations.
2016-05-25 00:13:53	Initializing precipitation system.
2016-05-25 00:13:53	World initialized: templeveeshan
2016-05-25 00:13:53	Requesting zone data.
2016-05-25 00:13:53	Resetting cameras.
2016-05-25 00:13:53	Resetting vision.
2016-05-25 00:13:53	Resetting overlays.
2016-05-25 00:13:53	Zone initialized.
2016-05-25 00:13:53	Creating INI files.
2016-05-25 00:13:53	Requesting AA data.
2016-05-25 00:13:53	Requesting Skill rank data.
2016-05-25 00:13:53	Loading UI.
2016-05-25 00:13:53	Deactivating previous UI.
2016-05-25 00:13:53	Unloading previous textures.
2016-05-25 00:13:53	Resetting UI.
2016-05-25 00:13:53	Resetting character select UI.
2016-05-25 00:13:53	Resetting game UI.
2016-05-25 00:13:53	UI Reset.
2016-05-25 00:13:53	Initializing UI.
2016-05-25 00:13:53	Initializing UI manager.
2016-05-25 00:13:53	Initializing fonts.
2016-05-25 00:13:53	Parsing UI XML.
2016-05-25 00:13:53	Parsing INI file .\UI_Banksy_P1999PVP.ini
2016-05-25 00:13:53	INI file .\UI_Banksy_P1999PVP.ini loaded.
2016-05-25 00:13:54	Loading default UI resources.
2016-05-25 00:13:54	Initializing game UI.
2016-05-25 00:13:54	Parsing INI file .\Banksy_P1999PVP.ini
2016-05-25 00:13:54	INI file .\Banksy_P1999PVP.ini loaded.
2016-05-25 00:13:54	Loading Icons.
2016-05-25 00:13:55	Resetting viewport.
2016-05-25 00:13:55	Game UI Initialized.
2016-05-25 00:13:55	Entering main loop.
2016-05-25 00:13:55	Loading game sounds.
2016-05-25 00:13:55	Requesting initialization data.
2016-05-25 00:13:55	DoMainLoop: just before first while(!ReadyEnterWorld).
2016-05-25 00:13:55	Zone Connect -- Received MSG_READY_ENTER_WORLD
2016-05-25 00:13:55	DoMainLoop: complete after first while(!ReadyEnterWorld).
2016-05-25 00:13:55	DoMainLoop: just before second while(!ReadyEnterWorld).
2016-05-25 00:13:55	Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2016-05-25 00:13:56	Zone Connect -- Received MSG_READY_ENTER_WORLD
2016-05-25 00:13:56	DoMainLoop: completed second while(!ReadyEnterWorld).
2016-05-25 00:13:56	Setting up models.
2016-05-25 00:13:56	Setting up character.
2016-05-25 00:13:56	Activating music.
2016-05-25 00:13:56	Initialization complete.
2016-05-25 00:13:56	Entering main loop.
2016-05-25 00:13:56	Item done, MSG_WEATHER_EVENT received.
2016-05-25 00:13:56	
2016-05-25 00:13:57	D3DXCreateTextureFromFileEx()	failed to create texture spelcb.png	for	particle system.
2016-05-25 00:13:57	D3DXCreateTextureFromFileEx()	failed to create texture spelab.tga	for	particle system.
2016-05-25 00:14:00	D3DXCreateTextureFromFileEx()	failed to create texture spelab.tga	for	particle system.
2016-05-25 00:14:00	D3DXCreateTextureFromFileEx()	failed to create texture gena20.bmp	for	particle system.
2016-05-25 00:14:00	D3DXCreateTextureFromFileEx()	failed to create texture gena20.bmp	for	particle system.
2016-05-25 00:14:00	D3DXCreateTextureFromFileEx()	failed to create texture spelab.tga	for	particle system.
2016-05-25 00:14:00	D3DXCreateTextureFromFileEx()	failed to create texture gena20.bmp	for	particle system.
2016-05-25 00:14:00	D3DXCreateTextureFromFileEx()	failed to create texture gena30.bmp	for	particle system.
2016-05-25 00:14:00	D3DXCreateTextureFromFileEx()	failed to create texture spelab.tga	for	particle system.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:42 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.