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  #1  
Old 08-06-2015, 12:25 AM
Durothil Skyreaver Durothil Skyreaver is offline
Aviak

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Default Velious Paladin Spell Load

Seeing as I have no other paladins in guild to discuss this with, I'm curious as to what spell loadout other people are using/planning to use.

1. Sup. Heal
2. DA
3. Stun
4. Holy Might
5. Force
6. Yaulp III
7. FoL
8. Root

My standard pre-Velious load. I'm curious as to what others use/plan to use.
  #2  
Old 08-06-2015, 04:50 AM
webrunner5 webrunner5 is offline
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Having no other paladins in guild might be telling you something!! [You must be logged in to view images. Log in or Register.]

What you have up seems reasonable, but I would not put them in that order. But everyone is different.
  #3  
Old 08-06-2015, 05:46 AM
Fianna Fianna is offline
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Yaulp 3 sucks.

I dont have velious spells yet but I use.

Sup Heal
Flash of Light
Root
Stun
Holy Might
Cancel Magic
(SWAP)
DA

Ill probably start using Yaulp when Yaulp 4 is added (and boosted) but not sure yet.
Then maybe the group heal of the quick heal that is added.
  #4  
Old 08-06-2015, 06:11 AM
Pint Pint is offline
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i use

sup heal
swap (random)
root
swap (reso/divine might)
da
stun
holy might
swap (calm/ivu)

velious?

sup heal
celestial heal
root
swap (dunno)
da
stun
holy might
swap (dunno maybe yaulp 4)
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  #5  
Old 08-06-2015, 01:43 PM
Sage Truthbearer Sage Truthbearer is offline
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I think we're all on the same page for pre-Velious set ups.

But for Velious spells, I'll likely swap one of my 3 stuns in favor of Celestial Heal. Wave of Healing seems great too but I believe it's a 90 second cooldown — also costs a whole lot of mana. Flame of Light is interesting to have as a non-Undead DD, but only 100 pt damage and costs 85 mana.

Thoughts?
  #6  
Old 08-06-2015, 11:28 PM
Naxi Naxi is offline
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Depends on the fight of course, but generally;

1. Sup. Heal/FoL depending on my role for resetting spell casts
2. Sup. Heal/FoL depending on slot 1 spell
3. Holy Might
4. The X factor (cancel magic, Force, wave of healing (lol dat aggro), summon hammer of striking keke, Yaulp, counteract spells, CE in the future, you get the point)
5. Swap Divine Str/Divine Might/Divine Purpose
6. Divine Favor
7. DA
8. Root
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  #7  
Old 08-10-2015, 01:49 PM
username17 username17 is offline
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1) FoL
2) Stun
3) Holy Might
4) Force
5) Enstill
6) Sup Heal
7) DA
8) Utility slot, usually keep divine might on here.
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  #8  
Old 08-12-2015, 11:36 AM
pharmakos pharmakos is offline
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am i the only paladin that quit using FoL when i got Root?
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  #9  
Old 08-12-2015, 12:45 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
am i the only paladin that quit using FoL when i got Root?
No, I would reckon most did. I know I did. However I didn't like the increased drain on mana, slower aggro snap and unpredictability on breaks, so I went back to using FoL as primary aggro and used root for cc.
  #10  
Old 08-12-2015, 01:27 PM
username17 username17 is offline
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Root is for bad tanks who can't keep aggro off rogues. I tank with stuns and FoL.
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