![]() |
|
|
|
#1
|
|||
|
Some or most players complain of Luclin character models (aesthetics, etc . ), not being true to classic. Developers (we all love you [You must be logged in to view images. Log in or Register.] ) took out maps, compasses, mob level indicator colors on the target box as well as other aspects of the game to make it as classic as possible . . . .Well what about item linking? That's not classic.
Better to keep it true to classic as possible, and remove item linking, regardless of making people happy, or do we keep it due to its effectiveness, though not classic. And if we keep it, because it functions well within the game society and economics and efficiency, why not just remove hybrid experience penalties ASAP (before Velious) as well, since that also ruins group social dynamics as well as experience efficiency (for the most part - min-max munchkins). Thoughts? | ||
|
|
|||
|
#2
|
|||
|
Linking is a client issue, if it was easy as flipping a switch it would already be gone.
| ||
|
|
|||
|
#3
|
|||
|
It's part of the titanium client that can't be removed.
It's the same reason there the EQ menu button, the window bar, windowed mode/fullscreen, titanium era options screen, map functionality, etc. | ||
|
|
|||
|
#4
|
||||
|
Quote:
However, the hybrid penalties will go eventually (not on Velious opening night by the way, but further along in the timeline)...so its in a patch to come. If we start cherry picking from future patches we'll have all kinds of custom stuff going on that isn't classic for where we are in the timeline at the moment. Keep it as classic as possible, I say [You must be logged in to view images. Log in or Register.]
__________________
![]() | |||
|
|
||||
|
#6
|
|||
|
| ||
|
|
|||
|
#7
|
|||
|
I've only been here since April and this must be the 20th time I've seen this question. Did you really not know the answer?
| ||
|
|
|||
![]() |
|
|