Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-21-2014, 07:44 PM
Treefall Treefall is offline
Sarnak


Join Date: Nov 2012
Posts: 246
Default Rewarding horizontal progression in classic EQ style?

I was thinking about this, and I'm curious if you guys think this would be super lame, or if it would be a way to really expand content at level cap without diminishing older content.

Gear should rise in all essential stats up to level cap.

From there, I feel like each raid (and higher level group content) from expansions should offer slightly different gear. The major change would be types of resistances. Say Kunark dropped MR gear and Velious dropped cold resist gear, another expansion fire resist gear, and so on.

Then make resistance essential for top tier fights in each expansion, wherein maybe each expansion has 1-3 pieces for each class that are BiS and have all resist types (a beat the game set of armor).

To me, that means a game could very much be open world and play like EQ without feeling crowded. Guilds could be focusing on specific resist raids and there would be tons of content to share. Non-raiders could always farm lower tier resist gears than that of raid targets, and rare world items with amazing procs/on-use effects.

On that note variety could be had in procs and on-use effects so it doesn't feel like one is grinding for the same gear over and over again.
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:42 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.