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#1
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![]() I'm looking for some help to verify this. The old Dojo web site once had a guide to binding wounds -- one I wrote back in 2000. Binding wounds and hit point gear do not work as they did in classic. To prove this, I need the URL to the original Dojo. With this, I could use the wayback machine to find the article.
Anyway, here is the way Bind Wounds worked pre-Kunark when I was soloing aviaks in SK: 1) The "more than 50% cap" was very literal. If you ticked up to exactly half HPs while binding wounds, congratulations! You got the full amount back. On p1999, you lose if you tick up to exactly 50%. 2) HP gear added to both current HP and to your cap. Removing those items likewise reduced both HPs and your cap. If you had less than 55 HP and removed a platinum fire wedding ring, congratulations, you were down and bleeding, if not dead. At the same time, taking a ring off when you were at 555/1065 HPs would reduce you to 500/1010 HP -- enough breathing space for another bandage. On p1999, HP gear works pretty much just like +Sta gear, below. 3) +Sta gear increased your HP cap, but not your current HPs. Clasping on a golden opal choker for an extra +9 stamina could also gain you more bind wounds space. Removing the item only affected maximum HPs. On p1999, this works the same way; it is provided to contrast with +HP items. These are small tweaks that don't have much impact on gameplay. I provide this mainly because I see much drive for authenticity with this project. | ||
#2
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![]() I definitely remember being able to take off HP gear in order to bind up further, then putting it back on for an increase in HP.
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#3
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![]() Necro bump but I have been searching and can't find any other reference to this. I definitely remember taking off hp gear, binding to 50%, then adding hp gear back to get above 50%. Also if you remove hp gear at low health you could kill yourself (gimpy pvp tactic on Rallos to not die to pvp).
Can any of our better classic searchers find proof for this? I know currently adding hp gear only changes max hp and doesn't allow this method. | ||
#4
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![]() https://web.archive.org/web/19991013...nks/skills.htm
Quote:
https://web.archive.org/web/20010717...picID=42.topic Another post on skills.
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Last edited by Daldaen; 08-26-2014 at 10:58 AM..
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#5
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![]() While reading through that site I found this:
Quote:
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#6
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![]() potatoe003
Monk Posts: 13 (1/30/01 1:07:40 pm) Reply | Edit | Del All The Bind Wounds Wrapup. -------------------------------------------------------------------------------- If you are wearing any HP items remove them before you bind your wounds. You can then bond to 50%. When you put your HP items back on you will be above 50%. Just be sure that you have enough HP on your character not to die when you remove your HP items, you will die if the HP items were keeping you alive. I usually only remove my items after I bind to 2 bubs. http://monklybusiness43508.yuku.com/...d#.U_yisk10zIU So far what I've found, though this is 2001. | ||
#7
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![]() Quote:
Velious Era thread: http://www.monkly-business.net/forum...ead.php?t=8732 Quote:
These threads are post Velious, but should still be relevant. http://www.monkly-business.net/forum...ead.php?t=8729 Quote:
http://www.monkly-business.net/forum...ad.php?t=34684 | |||||
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