Quote:
Originally Posted by Vivitron
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Wow, I think Torven's research that Keebz posted strongly supports your view that charm had meaningfully higher resist rates in era. relink https://www.eqemulator.org/forums/sh...ad.php?t=44358
I wonder if they plan to introduce the whole pre-2002 resist system Torven describes, which includes that higher charm break rate. If so, it seems to be a massive and wide ranging change. Is implementing this resist system a blocker for a potential new server?
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I think it is the main reason for not changing a bunch of spells right now because if you're going to adjust all spells individually to then implement a magic-wide adjustment you'll then have to undo everything you previously did. There's also apparently a different resist modifier for lower level spells granting them lowered resist rates compared to their higher level versions.
And then there's also channeling to fix which would make another significant difference.
It also makes sense to test the changes on green before new server goes live. This is a massive project with far reaching implications. I wouldn't be surprised if they want to fix this before launching a new server.