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Old Yesterday, 04:04 PM
Zuranthium Zuranthium is offline
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We'll need to get an official confirmation on if it's allowed or not, and then discuss from there. Water jumping to stop water-only MOBs from being able to keep attacking is another thing everyone uses, but I can't see that being considered punishable.

Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
[pacify attempt, rooted dragons, boxing, IP lockouts]
What are you talking about "pacify attempt"? That spell will simply not work at all in any area of high level MOBs. The other things you wrote are irrelevant to solo challenges. You've now made 5 posts with 0 contribution.

Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
This is most likely why the old challenge died, it was literally the first tier of the challenge and like half of the classes can't handle it
That's not how it's designed here. By including a wide variety of MOBs and accounting for the logistics of fighting in an area, without using pull help and cheat items, it allows many more possible paths. God tier rank (but not individual kills) will of course still be out of reach for most classes but that's okay, because at the very upper end we're trying to see the peak of what someone can do solo regardless of class.

If non-classic lull is allowed then it forces everything to be centered around it and kills the variety of what can be considered challenging. Why would we want that? It would just be a big waste of everyone's time anyway, since it's going to get changed.

Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
then it basically become a gear/rng contest at higher levels.
That's inherently what solo challenges are, unless you're doing a SFF challenge (which vastly favors casters over melee, and still involves RNG). You need to have great gear to do difficult things as a melee and any class needs to not get resisted too much on spells/procs that are needed to do the encounter. Many things that are possible to do solo/duo are a matter of repeating the engage until things line up properly. It's all a matter of time expenditure, once you've figured out the method of tackling a specific piece of content.
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