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#11
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In OP's case it could be something to do with group buffs as opposed to individually targeted buffs or heals. If only certain group members have threat, and you cast a group buff on one who doesn't maybe it doesn't register as a beneficial action even though everyone in the group gets the buff. I'm guessing that's the case because group buffs are coded weirdly. You can't give potg to a low level player by targetting them, but if you start casting the spell with no target and then hit f7 to target nearest player you can give it to a level 1 without them being grouped. | |||
#12
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I recommend that you test this for yourself if you don't believe it. Have someone pull singles and buff/heal them once. You will not receive every faction hit. | |||
#13
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Amazing how you can learn new things about a game you've played for 26 years lol. When I attend faction pulls I don't even heal because of the aforementioned not knowing if the tank has actually put threat into them all. It's much more reliable to just tab target cycle all the mobs and drop a lvl 1 nuke on each one. | |||
#14
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Or you could also cast an AE like word of pain or donal's boots, but that might get unwanted attention from a giant that hasn't been hit by someone else yet. | |||
#15
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![]() What a refreshing thread this is. People sharing good info and trying to do something better, instead of thinking they generated all the faction themselves after getting buffed.
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#16
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Technically that means you could be out of aggro range and drop a single heal/buff on a player and if he FDs/dies, it is possible the mob walks away? | |||
Last edited by Goregasmic; Today at 07:20 PM..
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