Quakes are a significantly better form of competition because the rewards each team gains scales with how efficient they are in a close to linear manner, rather than being a repeated series of head to head checks that gives almost all the kills to the better team.
If your group is half as efficient as another group, you get about half the kills on a quake. If you're doing repops, you get nothing as you just lose the vast majority of things you contest, which then creates a negative feedback loop where people don't want to contest stuff since they're almost guaranteed not to get it.
There's a reason why there are like 5 entities active on quakes and 1 or 2 contesting most natural spawns. Quakes give an opportunity to try and incrementally improve by using teamwork and strategy, while natural spawns essentially require you to field experienced racers or there's no point in showing up 99% of the time.
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