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Old 05-28-2013, 01:19 PM
maverixdamighty maverixdamighty is offline
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Join Date: Jun 2011
Posts: 942
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Quote:
Originally Posted by kaleran [You must be logged in to view images. Log in or Register.]
Removing variance won't help that much. All those alts that are camped out now at each spawn for all these raid mobs? Yeah, they'll be logged in. Only now you'll have to compete with 100 members since they know *exactly* when they pop. It'll be an AE spam fest to get FTE, just like it was pre-variance. Unless TMO wants to allow a rotation. (And yes, TMO would have to be the one allowing the rotation. The GM's already stated that any solution will have to be player-enforced, so as the top dogs we either have to kick TMO's ass or hope they let us play in their sandbox).

Weekly repops help since the forces have to be spread out amongst multiple targets. Doesn't help the smaller guilds get a shot at Trak/Inny/CT though. The larger guilds will just train and kite the adds to the bosses, since they're always top of the target order.
this point has been brought up by myself and countless others, but people still insist removing variance will fix the raid scene here. Removing variance is only classic if the content/progression is classic. At no point on live were there this many level 60's and the amount of gear we have here when kunark was the prime raiding continent, period.

To get more in line with classic, variance has to be removed in conjunction with more content becoming available and even then we still have more of an advantage over what we had on live.