Quote:
Originally Posted by Highbrow
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The one single good thing that came out of the hilarious failure that was The Sleeper was their idea of a dynamic raid spawning system.
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I tend to agree. As I said I have been championing simultaneous repops for about a year and a half now. We got several over about a month recently. On one of them I estimated that there were 300 people on. Lets count up: we Rapture, Divinity, BDA, A-Team, TMO, FE, Taken, Europa, Full Circle = 9 raiding guilds. Meanwhile we have targets in Fear, Hate, Sky, KC, Sebilis, EJ, TD, DL, and Skyfire = 9 targets. Perhaps I am missing something (or someone) but basically if you don't feel like leapfrogging/otherwise playing hardball you aren't going to get much on a repop. I still feel repops are a huge improvement over the current situation, but they still encourage this ridiculous cutthroat culture we have here.
So I would support some sort of token system, say each guild can spawn two different raid targets per week with some sort of command. Those targets would simply banish anyone from another guild and despawn after say 1 hour. The main idea would be to allow all guilds to (very slowly) progress through all the content. It would also discourage these huge zerg guilds we have here because every guild would only get 2 tokens per week.
Anyway the problem with all this is that we have no programmer for 1999 at the moment. Rogean and Nilbog agreed over 6 months ago that some sort of change was needed in the raid scene, but Nilbog does content, Rogean is doing star wars and, Kanras swings by every 4 months to do one day of bugfixes. Hell we haven't even seen the invis pulling fixes in yet and that happened a month ago. The number one announcement I would like to see from Nilbog is a new programmer.