So what all exactly improves for paladins in Velious?
1. Hybrid penalty goes away
2. New spells (group heal, hp buff, damage+threat spell)
3. A couple disciplines
4. Higher skillcaps?
5. Better melee table?
It sounds like a lot of stuff I guess, but do paladins really become much more powerful? #1 is a big deal, but it's really just a quality-of-life thing, not a "buff," especially since it isn't retroactive. The spells and disciplines seem like situational gimmicks more than anything else, thanks to their long cooldowns and/or mediocre effects. Do #4 and #5 happen? Are they really very significant?
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