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Originally Posted by Sirken
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as far as the variance, let me try to explain this for the 1000th time (btw, i think i know who the 1000th commander of the nights watch will be.. wait nm wrong thread). the staff and the players have extremely different priorities. for the staff, the variance exists so that no one guild can lock down content. so that they can not manipulate the repop times until ALL the bosses are in the the off peak hours (12am-7am), and then essentially unless you see the mob die, you will not know the repop time.
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I think both parts of this argument are just empirically false. First, we have just exited a period of about 10 months where TMO got something like 90% of the mobs. Second, how is a guild going to manipulate the repop times when everything dies in minutes? Noble Dojorn has no variance and his repop time is gradually moving more and more into prime time.
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That being said, taking away the variance makes it impossible for the top guild to be dethroned (without pvp or /guildwar). So im terribly sorry, but we are not willing to just hand over the server to the top guild permanently, so that the smaller guilds can drop inny and maestro twice a month. Now the players dont see it that way, and to be fair, nobody expects them to think that way. Players simply do not think that way, they think about themselves and their guild, possibly some allies, and thats it.
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If this is true, why is it all the small guilds want to remove variance and all the big guilds want to keep it?
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Originally Posted by xarzzardorn
Loraen, believe it or not, new people join TMO all the time. You have spent this entire thread shitting on the people who sold you a VP key so that you could see VP or loot weapons with -1 delay or whatever. How would you like it if I told you you're a fucking idiot who starts a 1-man circlejerk every time you post? How many times can you charm a mob and pray until you get tired of it?
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No.