Having hit 54, I thought to myself that this shit being a 3% loss would equal to me killing 4 quads of raptors or so.
If that doesn't just discourage pvp altogether for most people, I don't know what does. That said, I'm fine with it being in, but its not a good idea.
Corpse camping is legal here, and wasn't on live, that is pretty fucking brutal already. Low population is pretty brutal as well considering an xp loss on death... then there's lack of ports and people to bind you too.
Also, please change the 8 level PvP range. But only do this when I hit 56 so I can stay in range of Nihilum 60s =). Right now, I can't imagine just being able to go up and tears of prexus a group of 52-55s who are just starting... it was 4 levels for a reason!
And, to be honest, a guild of 52s isn't going to come kill steal your raid mob or contest your shit... but you will certainly be able to grief the nuts outta them if they are trying to level up on the server. I see both sides of this story right now, and I know who will post what in their own interests.
::Insert obligatory risk vs. reward system EverQuest post promoting the merits of item loot and risking resist gear for a huge advantage... pending resist fixes::
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