Nirgon,
Resist's aren't nearly as bad as they were the first few months of the server.
Root's are not a common tactic anymore unless someone is running for the Zone to plug. No one is mass rooting, because it doesn't land enough to waste the cast and gem refresh time.
Whirl hasn't been an issue for a long time, and see's no use at all in high level pvp.
There are still some quirks to work out with Earth Pet root, but I think that is more of a bug than a resist issue. I've been chain rooted by mage pet at 119mr, but a player may stick 1 in 10 roots.
The thing that differs here from live is that there appears to always be a chance for root to land regardless of MR (which unfortunately is a clear design decision by Null in contradiction to classic), and that it doesn't break on damage as it used to on live.
On live if a root snuck through, 2 melees wouldn't just beat you down for 48 seconds, it would break quickly; but if someone landed a snare or darkness you would have to pumice it (or fire nuke yourself if snared) or get owned. This server is the reverse, if a snare or darkness ever gets through you can strafe around in a circle for a few seconds before it goes away and roots last the full duration.
So if you would like to join in the discussion of how resists should change from what they are now, and not what they were when the server started, you will need to play and test how they exist in the game today.
I'd say were about 80% of what live was in the velious era. Not perfect, but not the end of the world either
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