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Quote:
Originally Posted by Lexical
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How can a follower of Mithaniel Marr group with a child of Innoruuk? Or better yet, how could a paladin of Rodcet Nife ever be around a follower of Bertoxxulous? They are just too polar opposites.
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Chains. Duh.
Seriously, though, I wouldn't expect the guild (the game mechanic) to be the same Guild (in-character group) that every player belongs to. Does that make sense? At least to begin with, we can simply use the game mechanic to unite like-minded players while their unlike-minded characters have their own
informal factions if they so desire. The characters do not have to acknowledge the existence of the guild.
This seems to be a good way to start because this may turn out to be only a small bunch of people. Splitting into two tiny groups prematurely might kill off one, leaving no real place for characters of that alignment. It may also be hard for the evil group to find enchanters and bards, for example.
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