Quote:
Originally Posted by Nizzarr
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I always remembered disease/poison dots being not that hard to resist either.
Basically what this resist system does is make people really hard to kill with spell damages and hard to CC. We'd see longer fights(3x/4x longer) where skill would shine. This makes melees much more viable and a staple in pvp combat. Levels means a lot more than they do now. A level 60 with minimal resists will resist everything a 52 will throw at him.
This means a lower number force can win against greater odds if they're MUCH better than the opposing force. This isnt possible with the current system because joe blow lvl 44 druid can land root/snares/stuns pretty reliably on a lvl 52.
If I understand it right, a level 60 will also have an easier time landing spells on lower levels.
Basically, this is what everquest live was like.
Question is: is this what we really want?
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You know Nizzar's been showing up to class lately with his homework done. Poison and disease WERE easy to resist. I'd say with just resistant skin, a rune scale cloak and DMF up on a wizard that should be enough to resist 90% of envenomed bolts casted.
There's a reason shaman dots stacked and disease was prevalent, thank god that's been addressed here and boy did it take some teeth pulling. Insidious decay -> dispell them/heal yourself, dispel your pet if rooted. Dispelled people and scrubs were still highly suspect to taking a "game ender" envenomed bolt. A self buffed caster has pretty much lost a fight where EB lands without cure pots.
Trollborn seems to like this system everyone hates and complains about, he also wants xp gone.
I want the xp gone too, but, I know MANY PEOPLE would leave the box. I also know people sent me tells while playing to keep pushing for resist fixes etc who are no longer here.
People here don't dispel and think resists are fine. Guess what? NOPE.
People think whirl and stun are "balanced" mechanics. Oh fucking really? Lol, I watched a green con basilisk chain stun a 130 magic resist buffed 50 necromancer here. I mean are you serious? People have this kind of stuff happen and just see this as another VZTZ box with slower xp. I can't think of one EQEmu server that has gotten resists anywhere close to right, though this one is right about there in terms of FR/CR.
If Nilbog or Darth Rogean want to have the sit down talk about resist rates, I am happy to go through EVERY aspect of it with them.
Star Wars sucks and being a lime light EQEmu developer is >.