1. Perseverance is not a skill. It's something you're initially born with or were taught, yes. However it's almost like an instinct, but not quite. You work towards getting your ability to persevere up, yes. But it's not a talent, a skill, or anything that can be bunched up together like that. It can be equated to something like pain tolerance. Pain tolerance can also be worked on to get it up, but it is not a skill either.
2. You could be the most patient and persevering man/woman in the world and if you don't know how to run a business, hold a scalpel, or convince a jury, you're never going to become a CEO, a doctor, or a lawyer, respectively.
3. People on welfare has nothing to do with the topic. In fact bringing that up here would be akin to saying how much you like sports cars while your son is coming out of the closet to you, one has nothing to do with the other and it's introduction in the conversation is pointless. As a side note, that stems from economic struggles, despite what your middle/upper class white friends and you may think.
4. How often a runner runs is an attempt to work towards a skill or physical condition (like endurance) that is necessary to reach their goals. They are indeed persevering through the training necessary to reach that goal, but the perseverance itself is not necessarily related. Also, you cannot compare that to Everquest's timesinks as a whole. For example, the example given would best compare to someone spending time working on Tradeskills to get the skill level needed to make certain items they want or need. However comparing that to, say, running from one city to another to do a hand in (also a timesink) is completely different. Running to that city was not any form of training to make you better. It was a delay between receiving your last hand in item and giving it to Joe Blow in Qeynos. Simple as that.
5. Comparing the trials and tribulations of real life to the strains of life in a video game is asinine, as anyone with common sense would pick real life over the game pixels anyway. Again, to give an example, doing so is like comparing the pain of a broken toe to the pain of a limb amputation without anesthetics. Both of them are painful, just as real life and Everquest both have time sinks, but one is far more serious/painful (or important) than the other. Apples to oranges.
But please, continue. As I'm sure that this is mostly just a blind hatred of everything World of Warcraft just because you're a Classic Everquest player. Most replies will likely arrive from people who have never even played WoW. Only heard stories. Similar to the people that bash modern EQ when they stopped playing the minute Luclin dropped and saw that breasts were no longer triangles, rage quit, and haven't played since. Perfectly legitimate ways to formulate an opinion, especially one you will then deem necessary to claim is 'fact'.
|