Thread: Game Mechanics: Damage Cap for Level 10 melee broken
View Single Post
  #2  
Old 06-01-2010, 09:21 AM
Kainzo Kainzo is offline
Sarnak

Kainzo's Avatar

Join Date: May 2010
Posts: 254
Default

Quote:
When you reach 28 you are awarded a DMG bonus, this is added to the weapons base DMG and acts as the normal base DMG (unresistable). Every 3 levels from 28 you are awarded an increase in your DMG bonus, for 1 handed weapons the increase is 1 point per every increase (every 3 levels). For 2 handed weapons it will usually depend on the weapons delay. If the weapon has a high delay (slow) then it will be given a bigger DMG bonus than a low delay (fast) weapon. In general axes get a big DMG bonus as many are very slow and piercing weapons get a low DMG bonus, as many are very fast. Sword and 1 Hand Blunt weapon stats tend to vary greatly so there is no 'in general' there.
It said here the dmg bonus goes in at 28. If anything, two hand users are actually more gimped right now. The "2hand" fix hasnt gone in yet.
__________________
Lord Kainzo
GM of Disposable Heroes
҉Are you Disposable?҉