SZ wasn't a classic server, so its policies should have no bearing on red99. I'd just like to say this on the second page so that it gets ignored throughout this entire thread, like most sensible things that are posted on this forum.
Oh, and if exp loss is a deterrent to bind rushing, then you're basically admitting that it's a deterrent to pvp. You can't say "oh there's barely any exp loss, no one will get frustrated when they die a lot" at the same time as saying "the exp loss will deter people from bind rushing". I don't see why we need an additional punishment to dying in pvp, when you already lose all mana, get ported to your bindpoint, lose all coin, lose your camp, and (most of the time) get shamed publicly in ooc. If people are frustrated by slow exp, then they're going to be frustrated by exp loss in pvp, however minor. I'm not saying it's rational, but it's a fact that it discourages pvp and frustrates players.
edit: I also agree that it makes bind camping too effective, since you can induce exp loss on afk players over and over again. This isn't meant to be a hardcore, SZ-style server where people get de-leveled 15 times and we don't even bat an eyelid.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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