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  #33  
Old 08-03-2012, 10:44 AM
Tr0llb0rn Tr0llb0rn is offline
Fire Giant


Join Date: May 2012
Posts: 720
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Redesigning the skills and mechanics is the biggest thing. The resist system is terrible, spells take too long to cast after the lower levels and many of them should be drastically changed in general, melee combat is horribly uninteresting, items like Pumice Stone shouldn't exist, and of course class balance needs work. Most of these things are true for PvE Everquest as well, but it all needs to be calibrated differently for PvP.

Once you move past that, I think an Alignment-based system within PvP would add some depth. There should be some "structured" Guild vs Guild PvP as well, where teams prepare beforehand and then fight at a given location (with different obstacles in the way at some locations). There definitely needs to be leaderboards out there, a total of 4. One leaderboard for structured PvP measuring entire guilds, one leaderboard for structured PvP measuring individuals, one leaderboard for open-World PvP measuring entire guilds, and one leaderboard for open-World PvP measuring individuals.
Oh I see, I think I know what you are looking for, its called WoW on a pvp server. Try it out.

This is supposed to be classic legit red EQ, and its working as intended.