Quote:
Originally Posted by Advisor
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The server being unhealthy is obvious because of the hundreds of posts concerning it.
The constant attention and baby mama drama that it gets proves people still want to play on R99.
You guys are just shit slinging while we wait til something happens.
IMO it makes for a better pent up PVP war.
One thing I wouldn't oppose is Devnoob being a GM on R99.
The guy seems to know his stuff, I just don't want to see any cheating like LOZ has
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R99 has the best potential and the fixes are very easy to make this the best PvP server. It is why it is frustrating to those wanting it to be what it could be. Also this is the only emulator pvp forum for classic everquest around.
LoZ cons:
1) Hacking is possible - I don't know if this can be fixed with the current devs
2) Don't have the code skills to make the melee/resists what they should be
3) random bugs
All of these are limitations of the developers and time it takes to perfect.
R99 cons (for those who don't like the current rules at least:
1) exp rate
2) no global ooc
3) no hot zones to funnel pvp action
4) no 2 boxing allowed when population is low, this could easily be turned on and off, making it temporary when needed
5) no pvp recognition, yellow text, or pvp stats
6) I personally don't like the negative exp when dying from a death, some may actually like this. I think it scares too many off from pvp and actually reduces the amount of pvp too much. People just avoid everyone that much more. I like item loot of some sort over exp death.... just adding in a penalty with no reward for the winner just breeds hate and a bad community. It should either be win/neutral, win/lose or neutral/neutral in a pvp fight outcome. Right now on R99 it is neutral/lose. I killed way more then I got killed on this server, and I never had any real enemies, they were just strangers. I always felt like a dick for killing them and most of the time got hate messages for a while. It wasn't really that much fun after a while.
All the r99 cons, for me at least, would take a couple hours to implement.