Quote:
Originally Posted by Ravager
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Maybe not a bad idea at all, the server can force a rotation on TMO this way, if everyone is getting each other raid banned.
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Isn't that the definition of a GM enforced rotation? Something they didn't want? And with current rules, having to tell which raid force is wrong must be stressful to them.
May as well enforce a tiered rotation from the start, with clear rules to allow players to police themselves, like this (example):
Tier 1
Rules/changes:
- Variance removed.
- Time from spawn to kill allowed: 2 hours.
- No wipe allowed: if failure, the next guild ready goes in.
- Re attempt delay for "free" attempts: 1 hour (after a wipe, if there is a competition) unless given a "clear to go before that delay" from the competing raid leaders as courtesy.
List:
- Maestro
- Nagafen
- Vox
- Ragefire
- Draco
- Fay
Tier 2
Rules/changes:
- Variance down to +/- 2 hours.
- Time from spawn to kill allowed: 3 hours.
- 1 wipe allowed.
- Re attempt delay for "free" attempts: 30 minutes (after a wipe, if there is a competition) unless given a "clear to go before that delay" from the competing raid leaders as courtesy.
- Inny
- CT
- Trak
Rest is open to "competition" as you know it, with a +/-3 hours variance. We may back to the 100+ people sitting on spawn point, but that's classic I guess. Until guilds work something out.
P.S: I may have missed some important targets, but the idea would be to not cockblock epic / key content. Alliances would be allowed for certain, but would be seen as a single entity and must be stated clearly on the boards. For example, if BDA and Divinity make an alliance for Trak, there won't be 1 slot for each reserved, but only 1 for both. But they may fight Maestro as seperate entities.
P.P.S: I'll leave the following parts to some other people to bring great ideas on the table about
:
- Should there be a restriction to enter / maintain presence in a rotation for an entity
- How do you select the next guild to engage after a wipe, to avoid the FTE snipe.